using System; using System.Collections.Generic; using UnityEngine; /// /// 端口线条信息(端子信息) /// [Serializable] public class LineInfor : MonoBehaviour { //InputField t; [HideInInspector] public Root root; public List lines = new List(); public string cableGroupName = ""; public string cableName = ""; public string portType = ""; LineRenderer lineRenderer; public Material material; public Material material_clon; public Color newColor; public Color albedoColor; public Color emissionColor; private void Awake() { lineRenderer = GetComponent(); material = lineRenderer.materials[0]; material_clon = GameObject.Instantiate(Resources.Load("emission")); lineRenderer.materials[0] = material_clon; //// 获取材质球组件 ////material = GetComponent().materials[0]; //// 获取Albedo颜色 //albedoColor = material.GetColor("_Color"); //// 获取Emission颜色 //emissionColor = material.GetColor("_EmissionColor"); //// 设置Albedo颜色 //material.SetColor("_Color", newColor); //// 设置Emission颜色 //material.SetColor("_EmissionColor", newColor); } private void Start() { //Debug.Log("版本号 1.1.1"); setcolor(); //Debug.Log("版本号 1.1.1"); } private void Update() { //if (portType == "电缆线") //{ // run_line(); //} if (GameManager.Inst.magnifyState) { if (lineRenderer.startWidth == lineWidth_min) return; setLineWidth(lineWidth_min); } else { if (lineRenderer.startWidth == lineWidth_max) return; setLineWidth(lineWidth_max); } } public void run_line() { } [ContextMenu("查看PlayerPrefs")] void PrintAllPlayerPrefs() { // 获取PlayerPrefs中所有的键 string[] keys = GetAllPlayerPrefsKeys(); // 遍历所有的键 foreach (string key in keys) { string value = PlayerPrefs.GetString(key); Debug.Log("Key: " + key + ", Value: " + value); } } // 获取PlayerPrefs中所有的键 private string[] GetAllPlayerPrefsKeys() { int count = PlayerPrefs.GetInt("PlayerPrefsCount"); string[] keys = new string[count]; for (int i = 0; i < count; i++) { keys[i] = PlayerPrefs.GetString("PlayerPrefsKey" + i.ToString()); } return keys; } public float lineWidth_min = 0.01f; public float lineWidth_max = 0.03f; /// /// 设置LineRenderer宽度 /// /// [ContextMenu("设置LineRenderer宽度")] public void setLineWidth(float lineWidth) { lineRenderer.startWidth = lineWidth; lineRenderer.endWidth = lineWidth; } public void setcolor() { // 设置Albedo颜色 //material.SetColor("_Color", newColor); material.SetColor("_Color", Color.white); // 设置Emission颜色 material.EnableKeyword("_EMISSION");// 启用发光 //material.SetColor("_EmissionColor", newColor); material.SetColor("_EmissionCol", newColor); } public void setcolor(Color color) { // 设置Albedo颜色 //material.SetColor("_Color", color); material.SetColor("_Color", Color.white); // 设置Emission颜色 material.EnableKeyword("_EMISSION");// 启用发光 //material.SetColor("_EmissionColor", color); material.SetColor("_EmissionCol", color); } #region JSON [System.Serializable] public class Root { [Header("自己ID")] public string myID; [Header("对方ID")] public string otherID; [Header("线条UID")] public string lineUID; } #endregion }