using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class calendarIcon : MonoBehaviour/*, IPointerClickHandler*/ { public Image img; public GameObject scrollView; public Text text1; public Text text2; // Start is called before the first frame update void Start() { //img = CalendarDetails.Inst.img; //scrollView = CalendarDetails.Inst.scrollView; } // Update is called once per frame void Update() { } public void OnPointerClick(PointerEventData eventData) { } }