using Newtonsoft.Json;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
///
/// 环境-查询
///
[AddComponentMenu("环境查询")]
public class ENVQuery : MonoBehaviour
{
public ENVList eNVList_W;//温度
public ENVList eNVList_S;//湿度
public ENVList eNVList_Y;//烟感
public ENVList eNVList_J;//水浸
private void Start()
{
//await initAsync("");
}
public async Task initAsync()
{
//var jsonResult = await CombineJSON.GetJson_POST(GameManager.Inst.Jk_URL.hj_cx, GameManager.Inst.token);
//Root root = JsonConvert.DeserializeObject(jsonResult);
//foreach (var item in root.data)
//{
// if (item.pointId == eNVList.pointId)
// {
// eNVList = item;
// break;
// }
//}
}
void Update()
{
}
#region JSON
[System.Serializable]
public class ENVList
{
///
/// 点位ID
///
[Tooltip("点位ID")] public string pointId;
///
/// 点位设备ID
///
[Tooltip("点位设备ID")] public string pointDeviceId;
///
/// 点位名称
///
[Tooltip("点位名称")] public string pointName;
///
/// 点位类型:1-温度;2-湿度;3-烟感;4-水浸
///
[Tooltip("点位类型:1-温度;2-湿度;3-烟感;4-水浸")] public string pointType;
///
/// 点位状态
///
[Tooltip("点位状态")] public string pointStatus;
///
/// 采集时间
///
[Tooltip("采集时间")] public string collectDate;
///
/// 当前状态(采集结果)
///
[Tooltip("当前状态(采集结果)")] public string collectResult;
///
/// 机柜id
///
[Tooltip("机柜id")] public string rackId;
}
[System.Serializable]
public class Root
{
///
///
///
public string code;
///
/// 操作成功
///
public string message;
///
///
///
public List data;
///
///
///
public string serverTime;
}
#endregion
}