using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using System;
using UnityEngine.UI;
public class UIManager : MonoBehaviour
{
///
/// 时刻
///
[SerializeField] TextMeshProUGUI text1;
///
/// 时间
///
[SerializeField] TextMeshProUGUI text2;
///
/// 切换到智慧运维
///
[Header("Btn_古泉站")]
public Button btn1;
void Start()
{
text1.text = DateTime.Now.ToShortTimeString();
text2.text = DateTime.Now.ToLongDateString();
InvokeRepeating("UpdateTime", 1, 1);
BtnEvent();
}
void Update()
{
}
void UpdateTime()
{
text1.text = DateTime.Now.ToShortTimeString();
text2.text = DateTime.Now.ToLongDateString();
//print("更新了时间");
}
void BtnEvent()
{
btn1.onClick.AddListener(() =>
{
Invoke("InvokeSetActive",1f);
});
}
void InvokeSetActive()
{
//GameObject go1 = transform.Find("Panel_智慧运维").gameObject;
//GameObject go2 = transform.Find("Panel_安徽省地图").gameObject;
//go1.SetActive(true);
//go2.SetActive(false);
}
}