using DG.Tweening; using System; using System.Collections.Generic; using UnityEngine; /// /// 机器人对象 /// public class RobotObject : MonoBehaviour { public RectTransform rect_transform; /* bmp_x = origin.x */ /// /// 机器人信息 /// public RobotClass robotClass = null; /// /// 机器人地图数据 /// public RobotMap RobotMap = null; /// /// 机器人位置状态信息 /// public Queue RobotPosQueue = new Queue(); /// /// 机器人任务队列 /// public RobotTask RobotTask = null; /// /// 当前执行的机器人位置信息 /// 【map_x,map_y】 /// private RobotPos current_robot_pos = null; //固定值 public int origin_x;//=info.origin.x public int origin_y;//=info.origin.y public int pixel_width;//info.width public int pixel_height;//info.height public double resolution;//=info.resolution //public double bmp_x;//=origin.x/resolution //public double bmp_y;//=info.height-(origin.y/resolution) //public float bmp_h;//=info.height //public float bmp_w;//=info.width //实时值 //public double map_x;//=current_pos.x //public double map_y;//=current_pos.y public double display_x;//=(current_pos.x-origin.x)/resolution public double display_y;//=(current_pos.y-origin.y)/resolution private bool get; // Start is called before the first frame update void Start() { rect_transform = GetComponent(); //robotClass = null; //RobotMap = null; } // Update is called once per frame void Update() { if (robotClass == null || RobotMap == null) return; if (!get && RobotMap.info != null) { get = true; origin_x = RobotMap.info.origin.x; origin_y = RobotMap.info.origin.y; pixel_width = RobotMap.info.width; pixel_height = RobotMap.info.height; resolution = RobotMap.info.resolution; Debug.Log($"origin_x:{origin_x},origin_y:{origin_y},pixel_width:{pixel_width},pixel_height:{pixel_height},resolution:{resolution}"); } if (RobotPosQueue.Count > 0 && current_robot_pos == null) { try { current_robot_pos = RobotPosQueue.Peek(); //Debug.Log(Newtonsoft.Json.JsonConvert.SerializeObject(current_robot_pos)); /*display_x = (current_robot_pos.current_pose.x - origin_x) / resolution; display_y = (current_robot_pos.current_pose.x - origin_y) / resolution; display_x *= (rect_transform.sizeDelta.x / pixel_width); display_y *= (rect_transform.sizeDelta.y / pixel_height);*/ // display_x = - bmp_x + map_x/resolution display_x = -origin_x + current_robot_pos.current_pose.x / resolution; // display _y= -(bmp_h - bmp_y + map_y/resolution) display_y = -(pixel_height - origin_y + current_robot_pos.current_pose.y / resolution); var _display_y = (display_x / pixel_width) * (296) + 50; //var _display_x = MathF.Abs(((float)display_y / (float)pixel_height) * 750) - 790; var _display_x = MathF.Abs(790 - MathF.Abs(((float)display_y / (float)pixel_height) * 785)); //rect_transform.DOAnchorPos(new Vector2((float)display_x, (float)display_y), 0.5f).OnComplete(() => rect_transform.DOAnchorPos(new Vector2((float)_display_x + 24, (float)_display_y + 24), 0.5f).OnComplete(() => { //Debug.Log($"robot位置轨迹:{new Vector2((float)display_x, (float)display_y)}"); Debug.Log($"robot位置轨迹:{new Vector2((float)_display_x + 24, (float)_display_y + 24)}"); RobotPosQueue.Dequeue(); current_robot_pos = null; }); } catch (Exception e) { current_robot_pos = null; Debug.Log($"robot位置轨迹错误:{e.Message},行次:{e.StackTrace}"); } } } }