using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
///
/// ÏÔÊ¾Çø
///
public class CalendarDetails : MonoBehaviour
{
public static CalendarDetails Inst;
//public GameObject scrollView;
//public GameObject prefab;
//public Transform Content;
public Image img_bg;
public Image img;
Button img_bt;
public GameObject bg;
public GameObject preform;
public Transform content;
RectTransform content_ret;
GridLayoutGroup content_grid;
public Button cls_bt;
public Vector3 vector3;
private void Awake()
{
Inst = this;
content_ret = content.GetComponent();
content_grid = content.GetComponent();
vector3 = img_bg.transform.localPosition;
img_bt = img.gameObject.GetComponent