using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
/// 
/// ÏÔÊ¾Çø
/// 
public class CalendarDetails : MonoBehaviour
{
    public static CalendarDetails Inst;
    //public GameObject scrollView;
    //public GameObject prefab;
    //public Transform Content;
    public Image img_bg;
    public Image img;
    Button img_bt;
    public GameObject bg;
    public GameObject preform;
    public Transform content;
    RectTransform content_ret;
    GridLayoutGroup content_grid;
    public Button cls_bt;
    public Vector3 vector3;
    private void Awake()
    {
        Inst = this;
        content_ret = content.GetComponent();
        content_grid = content.GetComponent();
        vector3 = img_bg.transform.localPosition;
        img_bt = img.gameObject.GetComponent