using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//============================================================
//支持中文,文件使用UTF-8编码
//@author #AUTHOR#
//@create #CREATEDATE#
//@company #COMPANY#
//
//@description:
//============================================================
public class UPosItem : MonoBehaviour
{
///
/// 是否被占用
///
public bool isOccupied = false;
public int ID;
public SpriteRenderer instruct;
[ContextMenu("Set")]
public void SetValue()
{
//instruct = Instantiate(Resources.Load("Adam/Instruct"), transform);
//DestroyImmediate(transform.GetChild(0).gameObject);
}
private void Start()
{
ID = int.Parse(gameObject.name);
}
///
/// 设置颜色
///
///
public void SetInstructColor(Color color)
{
instruct.color = color;
}
}