using System.Collections; using System.Collections.Generic; using UnityEngine; //============================================================ //支持中文,文件使用UTF-8编码 //@author #AUTHOR# //@create #CREATEDATE# //@company #COMPANY# // //@description:管理所有生成的设备 //============================================================ public class DeviceManager : MonoBehaviour { // Use this for initialization private void Start() { } }