using DG.Tweening;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
using SimpleJSON;
using static GameManager;
using Newtonsoft.Json;
public class WebInteraction : MonoBehaviour
{
public static WebInteraction Inst;
public string current_videoNumber = null;
///
/// 视频监控是否为打开状态
///
public bool isVideoPlay = false;
///
/// 工作票是否为打开状态
///
public bool isWorkPlay = false;
public GameManager gameManager;
private void Awake()
{
Inst = this;
//StartCoroutine(QiangZhi());
}
private void Start()
{
//bt.onClick.AddListener(() =>
//{
// gameManager.token = "eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJleHAiOjE2OTI2NDMyODksInVzZXJuYW1lIjoiMTgzMTIzNDU2NzgifQ.uMoC7I4SytLEgYTKHxyvOv7Lygeb9zDCmhLDYv1cJrA";
// gameManager.enabled = true;
//});
}
//前端调用Unity 方法逻辑
//参数1 脚本所挂载的物体名 GameManager
//参数2 脚本内方法名 unity_token_value
//参数3 传递的参数 token值
///
/// 前端调用此方法传递Token
///
///
public IEnumerator unity_token_value(string jsonData)
{
try
{
JSONNode dataNode = JSON.Parse(jsonData);
gameManager.arguments.token = dataNode["data"]["token"].Value;
gameManager.arguments.heatThresholdValue = dataNode["data"]["heatThresholdValue"].Value;
gameManager.arguments.humidityThresholdValue = dataNode["data"]["humidityThresholdValue"].Value;
}
catch (Exception)
{
Debug.Log("解析Token错误");
}
yield return (StartCoroutine(GameManager.Inst.LoadAddress((ct) =>
{
if (ct != null)
{
GameManager.Inst.Jk_URL = new webURL(ct);
StartCoroutine(GameManager.Inst.Initialize());
}
else
{
Debug.Log("获取穿透错误!");
}
})));
StartCoroutine(
CombineJSON.GetJson_POST(GameManager.Inst.Jk_URL.gj_cx, GameManager.Inst.arguments.token, 10, (jsonResult3) =>
{
if (string.IsNullOrEmpty(jsonResult3))
{
return;
}
try
{
gameManager.root_AllAlarm = JsonConvert.DeserializeObject(jsonResult3);
Array.ForEach(GameObject.FindObjectsOfType(), itme =>
{
itme.tmsAlarmLists.Clear();
});
gameManager.tmsAlarms.Clear();
gameManager.Load_TmsAlarm();
}
catch (Exception e)
{
Debug.Log("序列化-告警查询错误:" + e.Message);
}
}));
StartCoroutine(
CombineJSON.GetJson_POST(GameManager.Inst.Jk_URL.hj_cx, GameManager.Inst.arguments.token, 10, (jsonResult2) =>
{
if (string.IsNullOrEmpty(jsonResult2))
{
return;
}
try
{
gameManager.root_AllENV = JsonConvert.DeserializeObject(jsonResult2);
gameManager.ENVs.Clear();
gameManager.Load_ENV();
}
catch (Exception e)
{
Debug.Log("序列化-环境查询错误:" + e.Message);
}
})
);
}
public Button bt;
public IEnumerator QiangZhi()
{
string filePath = Application.streamingAssetsPath + "/tk.txt";
UnityWebRequest www = UnityWebRequest.Get(filePath);
yield return www.SendWebRequest();
if (www.result == UnityWebRequest.Result.Success)
{
string fileContent = www.downloadHandler.text;
if (string.IsNullOrEmpty(fileContent)) yield break;
gameManager.arguments.token = fileContent;
}
}
///
/// 发送视频监控坐标的函数
///
///
///
public void SendVideoPosition(float x, float y)
{
// 在此处将视频监控坐标发送给前端
Debug.Log("Sending video position: (" + x + ", " + y + ")");
Application.ExternalCall("web_video_position", x + "," + y);
}
///
/// 关闭视频监控的函数
///
///
public void CloseVideo(string videoNumber)
{
// 在此处处理关闭视频监控的逻辑
Debug.Log("Closing video number: " + videoNumber);
isVideoPlay = false;
Application.ExternalCall("web_video_close", videoNumber);
}
///
/// 打开视频监控的函数
///
///
public void OpenVideo(string videoNumber)
{
// 在此处处理打开视频监控的逻辑
Debug.Log("Opening video number: " + videoNumber);
Application.ExternalCall("web_video_open", videoNumber);
}
///
/// 打开现场作业的函数
///
public void OpenTicket()
{
// 在此处处理打开现场作业的逻辑
Debug.Log("Opening ticket");
Application.ExternalCall("web_ticket_open", "");
}
///
/// 关闭现场作业的函数
///
public void CloseTicket()
{
// 在此处处理关闭现场作业的逻辑
Debug.Log("Closing ticket");
Application.ExternalCall("web_ticket_close", "");
}
///
/// 工作票设备关联的函数
///
///
public void unity_ticket_cabinet(string deviceNumbers)
{
//,
Array.ForEach(deviceNumbers.Split(','), (device) =>
{
GameObject go = null;
List ls = new List();
ls.AddRange(GameManager.Inst.Cabinets_go);
ls.AddRange(GameManager.Inst.Racks_go);
ls.AddRange(GameManager.Inst.MachineSlots_go);
ls.AddRange(GameManager.Inst.TmsCards_go);
go = Array.Find(ls.ToArray(), item =>
{
return (item.GetComponent().deviceList.id == device);
});
if (go != null)
{
try
{
//var c = go.GetComponent().materials[0].color;
//GameManager.Inst.ChangeMaterialColor(go, 0, new Color(1, 109f / 255, 0, 1));
//DOVirtual.Float(0, 10, 1f, null).OnComplete(() => GameManager.Inst.ChangeMaterialColor(go, 0, c));
var Cabinet= gameManager.FindParent(go, gameManager.IsDesiredParent);
if (Cabinet)
{
var hight = Cabinet.transform.Find("高亮").gameObject;
hight.SetActive(true);
hight.GetComponent().material = Resources.Load("Materials/1Tou");
}
}
catch (Exception e)
{
Debug.Log(e.Message);
}
}
});
}
public static class BoolMonitor
{
private static bool _value = false;
///
/// 镜头是否为不动状态
///
public static bool Value
{
get { return _value; }
set
{
if (_value != value)
{
_value = value;
OnValueChanged();
}
}
}
public static event EventHandler ValueChanged;
static void OnValueChanged()
{
ValueChanged?.Invoke(null, EventArgs.Empty);
}
}
}