using AutoMapper; using Newtonsoft.Json; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Unity.VisualScripting; using UnityEngine; using UnityEngine.UI; using static GameManager; /// /// 端口-新增 /// public class AddPort : MonoBehaviour { public Root URlreturn; public Body mybody = new Body(); public Button save_bt; public InputField port; public InputField portCode; public InputField portName; public InputField portType; //public Dropdown deviceId; //public InputField portModel; public Dropdown status; public Dropdown conDevice; public Dropdown conPort; public InputField remark; MapperConfiguration config; IMapper mapper; PortQuery.PortList portlist; private void OnEnable() { init(); config = new MapperConfiguration(cfg => { cfg.CreateMap(); cfg.CreateMap(); }); mapper = config.CreateMapper(); try { if (!string.IsNullOrEmpty(GameManager.Inst.nowDeviceID)) { for (int i = 0; i < GameManager.Inst.TmsPorts.Count; i++) { if (GameManager.Inst.TmsPorts[i].id == GameManager.Inst.nowDeviceID) { portlist = GameManager.Inst.TmsPorts[i]; break; } } if (portlist != null) mybody = mapper.Map(portlist); else { mybody = mapper.Map(GameManager.Inst.nowDevice.GetComponent().portList); } } } catch (Exception e) { Debug.Log(e.StackTrace + "**********" + e.Message); } } private void init() { //deviceId.options.Clear(); List deviceId_ops = new List(); deviceId_ops.Add(""); //for (int i = 0; i < GameManager.Inst.Racks_go.Count; i++) //{ // var n = GameManager.Inst.Racks_go[i].GetComponent().deviceList.id; // deviceId_ops.Add(n); //} //for (int i = 0; i < GameManager.Inst.MachineSlots_go.Count; i++) //{ // var n = GameManager.Inst.MachineSlots_go[i].GetComponent().deviceList.id; // deviceId_ops.Add(n); //} //for (int i = 0; i < GameManager.Inst.TmsCards_go.Count; i++) //{ // var n = GameManager.Inst.TmsCards_go[i].GetComponent().deviceList.id; // deviceId_ops.Add(n); //} var list = Array.FindAll(GameObject.FindObjectsOfType(), itme => { var n = itme.transform.parent.GetComponent().deviceList; if (!string.IsNullOrEmpty(itme.portList.id) && n != null) return true; return false; }).ToList(); for (int i = 0; i < list.Count; i++) { deviceId_ops.Add(list[i].transform.parent.GetComponent().deviceList.id); } //deviceId.AddOptions(deviceId_ops); conDevice.options.Clear(); conDevice.AddOptions(deviceId_ops); } private void Start() { //deviceId.onValueChanged.AddListener(deviceId_fuc);//所属设备 conDevice.onValueChanged.AddListener(conDevice_fuc);//对联设备 save_bt.onClick.AddListener(() => { StartCoroutine(SaveJsonCoroutine()); }); } private IEnumerator SaveJsonCoroutine() { yield return StartCoroutine(saveJson()); if (URlreturn.message == "操作成功") { yield return StartCoroutine(GameManager.Inst.LoadAddress((ct) => { if (ct != null) { GameManager.Inst.Jk_URL = new webURL(ct); StartCoroutine(GameManager.Inst.Initialize()); } else { Debug.Log("获取穿透错误!"); } })); Array.ForEach(GameManager.Inst.pop_ups.ToArray(), (itme) => { itme.gameObject.SetActive(false); }); } else { } } private void conDevice_fuc(int arg0) { List conPort_ops = new List(); //对联设备下所有端口 //conDevice.options[arg0].text//对联设备id //Array.FindAll(FindObjectsOfType(), itme => //{ // if (itme.portList.deviceId== conDevice.options[arg0].text) // return true; // return false; //}).ToList(); for (int i = 0; i < GameManager.Inst.TmsPorts_go.Count; i++) { var n = GameManager.Inst.TmsPorts_go[i].GetComponent().portList; if (n.deviceId == conDevice.options[arg0].text) conPort_ops.Add(n.port); } } private void deviceId_fuc(int arg0) { //deviceId.options[arg0].text//所属设备ID } private void Update() { } public IEnumerator saveJson() { try { mybody.port = port.text; mybody.portCode = portCode.text; mybody.portName = portName.text; mybody.portType = portType.text; //mybody.deviceId = deviceId.options[deviceId.value].text; //mybody.portModel = portModel; mybody.status = status.value; mybody.conDevice = conDevice.options[conDevice.value].text; mybody.conPort = conPort.options.Count != 0 ? conPort.options[conPort.value].text : null; mybody.remark = remark.text; } catch (Exception e) { Debug.Log("新增端口错误:" + e.Message); gameObject.SetActive(false); yield break; } var newData = JsonConvert.SerializeObject(mybody); //var jsonResult = await CombineJSON.UpdateJson_POST(GameManager.Inst.Jk_URL.dk_xz, GameManager.Inst.token, newData); //URlreturn = JsonConvert.DeserializeObject(jsonResult); yield return StartCoroutine( CombineJSON.UpdateJson_POST(GameManager.Inst.Jk_URL.dk_xz, GameManager.Inst.arguments.token, newData, (jsonResult) => { try { URlreturn = JsonConvert.DeserializeObject(jsonResult); } catch (Exception e) { Debug.Log("新增端口接口错误:" + e.Message); } }) ); } #region JSON [System.Serializable] public class Body { /// /// 端口 /// public string port; /// /// 编号 /// public string portCode; /// /// 名称 /// public string portName; /// /// 类型 /// public string portType; /// /// 端口位置 /// public string portPosition; /// /// 所属设备 /// public string deviceId; /// /// 型号 /// public string portModel; /// /// 状态:1-正常;0-禁用 /// public int status; /// /// 对联设备 /// public string conDevice; /// /// 对联端口 /// public string conPort; /// /// 备注 /// public string remark; } [System.Serializable] public class Root { /// /// /// public string code; /// /// 反馈结果 /// public string message; /// /// 返回内容(ID) /// public string data; /// /// /// public string serverTime; } #endregion }