using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using TMPro; public class VolumeImg : MonoBehaviour/*, IPointerEnterHandler, IPointerExitHandler*/ { public VolumeUI VolumeUI; public Image Image; public TextMeshProUGUI textMeshProUGUI; //public void OnPointerEnter(PointerEventData eventData) //{ // Image.gameObject.SetActive(true); // textMeshProUGUI.text = "Ê£Óà" + VolumeUI.transform.parent.GetComponent().deviceList.residueNum + "¸öUλÖÃ"; //} //public void OnPointerExit(PointerEventData eventData) //{ // Image.gameObject.SetActive(false); //} // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } }