using Newtonsoft.Json; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; /// /// 环境-查询 /// [AddComponentMenu("环境查询")] public class ENVQuery : MonoBehaviour { public ENVList eNVList_W = new ENVList();//温度 public ENVList eNVList_S = new ENVList();//湿度 public ENVList eNVList_Y = new ENVList();//烟感 public ENVList eNVList_J = new ENVList();//水浸 private void Start() { //await initAsync(""); } void Update() { } #region JSON [System.Serializable] public class ENVList { /// /// 点位ID /// [Tooltip("点位ID")] public string pointId; /// /// 点位设备ID /// [Tooltip("点位设备ID")] public string pointDeviceId; /// /// 点位名称 /// [Tooltip("点位名称")] public string pointName; /// /// 点位类型:1-温度;2-湿度;3-烟感;4-水浸 /// [Tooltip("点位类型:1-温度;2-湿度;3-烟感;4-水浸")] public string pointType; /// /// 点位状态 /// [Tooltip("点位状态")] public string pointStatus; /// /// 采集时间 /// [Tooltip("采集时间")] public string collectDate; /// /// 当前状态(采集结果) /// [Tooltip("当前状态(采集结果)")] public string collectResult; /// /// 机柜id /// [Tooltip("机柜id")] public string rackId; } [System.Serializable] public class Root { /// /// /// public string code; /// /// 操作成功 /// public string message; /// /// /// public List data; /// /// /// public string serverTime; } #endregion }