using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
using static ENVQuery;
///
/// 告警-查询
///
[AddComponentMenu("告警查询")]
public class TmsAlarmQuery : MonoBehaviour
{
public List tmsAlarmLists = new List();
private void Start()
{
//await initAsync("");
}
//public async Task initAsync()
//{
// var jsonResult = await CombineJSON.GetJson_POST(GameManager.Inst.Jk_URL.gj_cx, GameManager.Inst.token);
// Root root = JsonConvert.DeserializeObject(jsonResult);
// tmsAlarmLists = root.data;
//}
void Update()
{
}
#region JSON
[System.Serializable]
public class TmsAlarmList
{
///
/// 告警ID
///
public string alarmId;
///
/// 设备Id(告警对象Id)
///
public string alarmDeviceId;
///
/// 告警类型
///
public string alarmType;
///
/// 告警等级
///
public string alarmLevel;
///
/// 告警时间
///
public string alarmDate;
///
/// 告警描述
///
public string alarmDescription;
///
/// 告警原因
///
public string alarmReason;
///
/// 处理状态
///
public string alarmHandleStatus;
///
/// 处理人员
///
public string alarmHandlePerson;
///
/// 处理时间
///
public string alarmHandleDate;
///
/// 设备id
///
public string deviceId;
}
[System.Serializable]
public class Root
{
///
///
///
public string code;
///
/// 操作成功
///
public string message;
///
///
///
public List data;
///
///
///
public string serverTime;
}
#endregion
}