using DG.Tweening;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.EventSystems;
///
/// 点击脚本
///
public class ClickEvent : MonoBehaviour
{
///
/// 物体是否透明
///
public bool isTransparentGlow = false;
///
/// 放大状态
///
public bool My_magnifyState = false;
private List meshRenderers;
///
/// 自身的
///
private List materials;
///
/// 复制出来的
///
public List empty = new List();
public Shader TransparentGlow_Shader;
///
/// 坐标偏移值
///
//[SerializeField] Vector3 yiDong_pos = new Vector3(1.5f, 0.5f, 0);
//[SerializeField] Vector3 yiDong_pos = new Vector3(2.1f, 0.2f, 0);
[SerializeField] Vector3 yiDong_pos = new Vector3(2.1f, 0, 0);
///
/// 角度偏移值
///
[SerializeField] Vector3 fangDa_rot = new Vector3(0, -90, 0);
public List MeshRenderers
{
get
{
if (meshRenderers == null)
meshRenderers = GetComponentsInChildren().ToList();
return meshRenderers;
}
}
public List Materials
{
get
{
if (materials == null)
{
materials = new List();
MeshRenderers.ForEach(render =>
{
Array.ForEach(render.materials, (_mat) =>
{
if (!materials.Contains(_mat))
{
materials.Add(_mat);
Material _emp = new Material(_mat);
empty.Add(_emp);
}
});
});
}
return materials;
}
}
public static Transform selected_cabient;
// Start is called before the first frame update
void Start()
{
TransparentGlow_Shader = Resources.Load("TransparentGlow");
}
// Update is called once per frame
void Update()
{
if (!EventSystem.current.IsPointerOverGameObject() && Input.GetMouseButtonDown(0) && TransparentGlowManage.Inst.gameObject.activeSelf)
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Menu.M_数字孪生_场景管理 == CabinetUIManager.Instance.current_menu && GameManager.Inst.magnifyState)
{
if (Physics.Raycast(ray, out hit, 100, 1 << 8 | 1 << 14))
{
if (hit.collider.gameObject == gameObject)
{
GameManager.Inst.nowDevice = null;
GameManager.Inst.nowDeviceID = null;
Debug.Log("点击到配置" + gameObject.name);
PatternChoose.Inst.sb_bj_page.SetActive(false);
PatternChoose.Inst.sb_xz_page.SetActive(false);
PatternChoose.Inst.dk_bj_page.SetActive(false);
PatternChoose.Inst.dk_xz_page.SetActive(false);
GameManager.Inst.search_box.SetActive(false);
var d = gameObject.GetComponent();
var cabinet = GameManager.Inst.FindParent(gameObject, GameManager.Inst.IsDesiredParent);
DragController drag = GameManager.Inst.gameObject.GetComponent().dragController.GetComponent();
if (d)
{
if (string.IsNullOrEmpty(d.deviceList.id))
{
GameManager.Inst.lastDevice = gameObject;
GameManager.Inst.lastDeviceID = null;
GameManager.Inst.nowDevice = gameObject;
//PatternChoose.Inst.transform.Find("设备类/设备新增").gameObject.SetActive(true);//√
}
else
{
GameManager.Inst.lastDevice = gameObject;
GameManager.Inst.lastDeviceID = d.deviceList.id;
GameManager.Inst.nowDeviceID = d.deviceList.id;
GameManager.Inst.nowDevice = gameObject;
//PatternChoose.Inst.sb_bj_page.SetActive(false);.gameObject.SetActive(true);//√
}
if (drag && GameManager.Inst.nowCabine == cabinet)
{
drag.uPosManger = GameManager.Inst.FindParent(gameObject, GameManager.Inst.IsFindParent_UPosManger).GetComponent();
GameManager.Inst.gameObject.GetComponent().uposManger = drag.uPosManger;
//drag.oriObjectPrefab = gameObject.GetComponent();
gameObject.GetComponent().OnselfClick();
GameManager.Inst.objectToShow_add.SetActive(true);
}
else
GameManager.Inst.editorMenu.gameObject.SetActive(false);
}
}
}
}
else if (Menu.M_数字孪生_线缆连接_配置 == CabinetUIManager.Instance.current_menu && GameManager.Inst.magnifyState)
{
if (Physics.Raycast(ray, out hit, 100, 1 << 14 | 1 << 6))
{
if (hit.collider.gameObject.GetComponent().deviceList.type == "1" &&
hit.collider.gameObject.GetComponent().isTransparentGlow)
{
//放大
if (hit.collider.gameObject == gameObject && !My_magnifyState)
{
Change_hide(gameObject, true, true);
}
}
}
if (Physics.Raycast(ray, out hit, 100, 1 << 11 | 1 << 14))
{
if (hit.collider.gameObject == gameObject)
{
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
{
if (GameManager.Inst.Cabinets_go[i].activeSelf /*&&GameManager.Inst.Cabinets_go[i] != GameManager.Inst.FindParent(gameObject, GameManager.Inst.IsDesiredParent)*/)
{
GameManager.Inst.Cabinets_go[i].GetComponent().F1();
}
}
var g = GameManager.Inst.FindParent(gameObject, GameManager.Inst.IsFindRacks_go);
if (g != null)
g.GetComponent().F2();
GameManager.Inst.nowDevice = null;
GameManager.Inst.nowDeviceID = null;
Debug.Log("点击到配置" + gameObject.name);
PatternChoose.Inst.sb_bj_page.SetActive(false);
PatternChoose.Inst.sb_xz_page.SetActive(false);
PatternChoose.Inst.dk_bj_page.SetActive(false);
PatternChoose.Inst.dk_xz_page.SetActive(false);
var p = gameObject.GetComponent();
if (p)
{
MeshRenderer renderer = p.hight.GetComponent();
Material[] materials = renderer.materials;
Material[] newMaterials = materials.Clone() as Material[];
if (string.IsNullOrEmpty(p.portList.id))
{
if (GameManager.Inst.lastDevice)
{
if (GameManager.Inst.lastDevice != gameObject && GameManager.Inst.lastDevice.GetComponent())
{
MeshRenderer renderer1 = GameManager.Inst.lastDevice.GetComponent().hight.GetComponent();
Material[] materials1 = renderer1.materials;
Material[] newMaterials1 = materials1.Clone() as Material[];
newMaterials1[0] = Resources.Load("Materials/4Tou");
renderer1.materials = newMaterials;
}
//GameManager.Inst.lastDevice.GetComponent().hight.GetComponent().materials[0] = Resources.Load("Materials/4Tou");
}
GameManager.Inst.lastDevice = gameObject;
GameManager.Inst.lastDeviceID = null;
GameManager.Inst.nowDevice = gameObject;
newMaterials[0] = Resources.Load("Materials/1Tou");
renderer.materials = newMaterials;
//p.hight.GetComponent().materials[0] = Resources.Load("Materials/1Tou");
PatternChoose.Inst.transform.Find("端口类/端口新增").gameObject.SetActive(true);//√
}
else
{
if (GameManager.Inst.lastDevice)
{
if (GameManager.Inst.lastDevice != gameObject && GameManager.Inst.lastDevice.GetComponent())
{
MeshRenderer renderer1 = GameManager.Inst.lastDevice.GetComponent().hight.GetComponent();
Material[] materials1 = renderer1.materials;
Material[] newMaterials1 = materials1.Clone() as Material[];
newMaterials1[0] = Resources.Load("Materials/4Tou");
renderer1.materials = newMaterials;
}
//GameManager.Inst.lastDevice.GetComponent().hight.GetComponent().materials[0] = Resources.Load("Materials/4Tou");
}
GameManager.Inst.lastDevice = gameObject;
GameManager.Inst.lastDeviceID = p.portList.id;
GameManager.Inst.nowDeviceID = p.portList.id;
GameManager.Inst.nowDevice = gameObject;
newMaterials[0] = Resources.Load("Materials/1Tou");
renderer.materials = newMaterials;
//p.hight.GetComponent().materials[0] = Resources.Load("Materials/1Tou");
PatternChoose.Inst.transform.Find("端口类/端口配置").gameObject.SetActive(true);//√
}
}
}
}
}
#region MyRegion
////点击模型(配置)
//if (Physics.Raycast(ray, out hit, 100, 1 << 8))
//{
// if (hit.collider.gameObject == gameObject)
// {
// if (Menu.M_数字孪生_场景管理 == CabinetUIManager.Instance.current_menu)
// {
// GameManager.Inst.search_box.SetActive(false);
// var d = gameObject.GetComponent();
// if (d)
// {
// if (string.IsNullOrEmpty(d.deviceList.id))
// {
// GameManager.Inst.nowDevice = gameObject;
// PatternChoose.Inst.transform.Find("设备类/设备新增").gameObject.SetActive(true);//√
// }
// else
// {
// GameManager.Inst.nowDeviceID = d.deviceList.id;
// GameManager.Inst.nowDevice = gameObject;
// PatternChoose.Inst.sb_bj_page.SetActive(false);.gameObject.SetActive(true);//√
// }
// }
// }
// else if (Menu.M_数字孪生_线缆连接_配置 == CabinetUIManager.Instance.current_menu)
// {
// var p = gameObject.GetComponent();
// if (p)
// {
// if (string.IsNullOrEmpty(p.portList.id))
// {
// GameManager.Inst.nowDevice = gameObject;
// PatternChoose.Inst.transform.Find("端口类/端口新增").gameObject.SetActive(true);//√
// }
// else
// {
// GameManager.Inst.nowDeviceID = p.portList.id;
// GameManager.Inst.nowDevice = gameObject;
// PatternChoose.Inst.transform.Find("端口类/端口配置").gameObject.SetActive(true);//√
// }
// }
// }
// else
// {
// PatternChoose.Inst.sb_bj_page.SetActive(false);.gameObject.SetActive(false);
// PatternChoose.Inst.dk_bj_page.SetActive(false);
// }
// }
//}
#endregion
//不虚化
else if (Physics.Raycast(ray, out hit, 100, 1 << 6 | 1 << 14))
{
//放大
if (hit.collider.gameObject == gameObject && !My_magnifyState)
{
Change_hide(gameObject, true, true);
}
//缩小
else if (hit.collider.gameObject == gameObject && My_magnifyState)
{
Change_hide(gameObject, false, false);
}
}
#region 虚化非点击
////虚化非点击
//else if (Physics.Raycast(ray, out hit, 100, 1 << 6))
//{
// //点到,本身透明,场景透明模式
// if (hit.collider.gameObject == gameObject && isTransparentGlow && TransparentGlowManage.Inst.is_transparency)
// {
// ChangeBig_TouMing();
// }
// //点到,本身非透明,场景透明模式
// else if (hit.collider.gameObject == gameObject && !isTransparentGlow && TransparentGlowManage.Inst.is_transparency)
// {
// ChangeSmall_renewALL();
// }
// //点到,本身非透明,场景非透明模式
// else if (hit.collider.gameObject == gameObject && !isTransparentGlow && !TransparentGlowManage.Inst.is_transparency)
// {
// ChangeBig_();
// }
//}
#endregion
}
}
private void OnMouseEnter()
{
if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_机柜容量)
{
DeviceQuery d = null;
try
{
d = GetComponent();
}
catch (Exception)
{
return;
}
if (d)
{
if (d.deviceList.type == "1")
{
VolumeImg v = null;
try
{
v = transform.Find("容量/Canvas").GetComponent();
}
catch
{
return;
}
if (!v) return;
v.Image.gameObject.SetActive(true);
v.textMeshProUGUI.text = "剩余" + d.deviceList.residueNum + "个U位置";
}
else return;
}
else return;
}
else if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_智能巡检)
{
var d = GetComponent();
if (d.deviceList.type == "1")
{
if (EventSystem.current.IsPointerOverGameObject()) return;
var digital = transform.Find("智能巡检").GetComponent();
digital.ShowUI();
}
}
}
private void OnMouseExit()
{
if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_机柜容量)
{
DeviceQuery d = null;
try
{
d = GetComponent();
}
catch (Exception)
{
return;
}
if (d)
{
if (d.deviceList.type == "1")
{
VolumeImg v = null;
try
{
v = transform.Find("容量/Canvas").GetComponent();
}
catch
{
return;
}
if (!v) return;
v.Image.gameObject.SetActive(false);
}
else return;
}
else return;
}
else if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_智能巡检)
{
var d = GetComponent();
if (d.deviceList.type == "1")
{
var digital = transform.Find("智能巡检").GetComponent();
digital.HideUI();
}
}
}
///
/// 本身透明
///
[ContextMenu("透明")]
public void F1()
{
isTransparentGlow = true;
//for (int i = 0; i < Materials.Count; i++)
//{
// Materials[i].shader = TransparentGlow_Shader;
//}
if (GetComponent())
GetComponent().F1();
}
///
/// 本身恢复原材质
///
[ContextMenu("恢复原材质")]
public void F2()
{
isTransparentGlow = false;
//for (int i = 0; i < Materials.Count; i++)
//{
// Materials[i].shader = empty[i].shader;
//}
if (GetComponent())
GetComponent().F2();
}
///
/// 变大=>场景透明,自身不变
///
public void ChangeBig_TouMing()
{
ExtendedFlycam.Inst.init_mainCamera_rot();
isTransparentGlow = true;
// 物体被点击
Debug.Log("放大点击到" + gameObject.name);
//Renderer renderer = GetComponent();
Renderer renderer = null;
//if (transform.childCount != 0)
// renderer = transform.Find(transform.name).GetComponent();
//else
// renderer = transform.GetComponent();
try
{
renderer = transform.Find(transform.name).GetComponent();
}
catch (Exception)
{
if (!renderer) renderer = transform.GetComponentInChildren();
}
Vector3 center = renderer.bounds.center;
Vector3 targetPosition = new Vector3(center.x + yiDong_pos.x, center.y + yiDong_pos.y, center.z + yiDong_pos.z);
Quaternion targetRotation = Quaternion.Euler(fangDa_rot);
Camera.main.transform.DOMove(targetPosition, 1f);
Camera.main.transform.DORotateQuaternion(targetRotation, 1f).OnComplete(() =>
{
//更新相机初始旋转角度
ExtendedFlycam.Inst.initialRotationEulerAngles = Camera.main.transform.localEulerAngles;
});
TransparentGlowManage.Inst.transparencyALL();
F2();
}
///
/// 变小=>场景恢复
///
public void ChangeSmall_renewALL()
{
ExtendedFlycam.Inst.init_mainCamera_rot();
isTransparentGlow = false;
// 物体被点击
Debug.Log("缩小点击到" + gameObject.name);
Camera.main.transform.DOMove(TransparentGlowManage.Inst.MainCamera_pos, 1f);
Camera.main.transform.DORotateQuaternion(Quaternion.Euler(TransparentGlowManage.Inst.MainCamera_rot), 1f).OnComplete(() =>
{
//更新相机初始旋转角度
ExtendedFlycam.Inst.initialRotationEulerAngles = Camera.main.transform.localEulerAngles;
});
TransparentGlowManage.Inst.renewALL();
}
public void ChangeBig_()
{
ExtendedFlycam.Inst.init_mainCamera_rot();
isTransparentGlow = true;
// 物体被点击
Debug.Log("放大点击到" + gameObject.name);
//Renderer renderer = GetComponent();
Renderer renderer = null;
//if (transform.childCount != 0)
// renderer = transform.Find(transform.name).GetComponent();
//else
// renderer = transform.GetComponent();
try
{
renderer = transform.Find(transform.name).GetComponent();
}
catch (Exception)
{
if (!renderer) renderer = transform.GetComponentInChildren();
}
Vector3 center = renderer.bounds.center;
Vector3 targetPosition = new Vector3(center.x + yiDong_pos.x, center.y + yiDong_pos.y, center.z + yiDong_pos.z); Quaternion targetRotation = Quaternion.Euler(fangDa_rot);
Camera.main.transform.DOMove(targetPosition, 1f);
Camera.main.transform.DORotateQuaternion(targetRotation, 1f).OnComplete(() =>
{
//更新相机初始旋转角度
ExtendedFlycam.Inst.initialRotationEulerAngles = Camera.main.transform.localEulerAngles;
});
TransparentGlowManage.Inst.transparencyALL();
F2();
}
///
/// 机柜隐藏+是否拉近镜头
///
/// 机柜隐藏
/// 是否拉近镜头
public void Change_hide(GameObject cabine, bool isHide, bool isZoomin)
{
GameManager.Inst.nowCabine = cabine;
if (isZoomin)
{
if (CabinetUIManager.Instance.cabine_hights_now.Count == 0)
{
for (int i = 0; i < CabinetUIManager.Instance.cabine_hights.Count; i++)
{
if (CabinetUIManager.Instance.cabine_hights[i].activeSelf)
{
CabinetUIManager.Instance.cabine_hights[i].SetActive(false);
CabinetUIManager.Instance.cabine_hights_now.Add(CabinetUIManager.Instance.cabine_hights[i]);
}
}
}
}
else
{
for (int i = 0; i < CabinetUIManager.Instance.cabine_hights_now.Count; i++)
{
CabinetUIManager.Instance.cabine_hights_now[i].SetActive(true);
}
CabinetUIManager.Instance.cabine_hights_now.Clear();
}
//放大
if (isZoomin)
Zoomin(cabine);
//缩小
else
Zoomout(cabine);
string s1 = gameObject.GetComponent().deviceList.devicePosition.Split('-')[0];
if (Menu.M_数字孪生_线缆连接_展示 == CabinetUIManager.Instance.current_menu)
{
}
else if (Menu.M_数字孪生_接地网 != CabinetUIManager.Instance.current_menu)
{
if (isHide)
{
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
{
string s2 = GameManager.Inst.Cabinets_go[i].GetComponent().deviceList.devicePosition.Split('-')[0];
if (s1 != s2)
{
GameManager.Inst.Cabinets_go[i].SetActive(!isHide);
}
else if (s1 == s2 && GameManager.Inst.Cabinets_go[i] != gameObject)
{
GameManager.Inst.Cabinets_go[i].GetComponent().F1();
GameManager.Inst.Cabinets_go[i].SetActive(true);
}
}
gameObject.SetActive(true);
gameObject.GetComponent().F2();
}
else
{
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
{
string s2 = GameManager.Inst.Cabinets_go[i].GetComponent().deviceList.devicePosition.Split('-')[0];
if (s1 != s2)
GameManager.Inst.Cabinets_go[i].SetActive(!isHide);
else if (s1 == s2 && GameManager.Inst.Cabinets_go[i] != gameObject)
GameManager.Inst.Cabinets_go[i].GetComponent().F2();
}
}
}
if (Menu.M_全景监控_柜门状态 != CabinetUIManager.Instance.current_menu)
{
if (isZoomin)
{
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
{
if (cabine == GameManager.Inst.Cabinets_go[i])
{
if (cabine.transform.Find("门把手") == null || GameManager.Inst.Cabinets_go[i].transform.Find("门把手") == null)
continue;
var door = cabine.transform.Find("门把手").GetComponentInChildren(true);
GameManager.Inst.power_open(cabine, "全开");
door.TextMeshProUGUI.text = "关门";
door.isopen = !door.isopen;
}
else if (cabine && cabine != GameManager.Inst.Cabinets_go[i])
{
if (GameManager.Inst.Cabinets_go[i].transform.Find("门把手") == null ||
!GameManager.Inst.Cabinets_go[i].activeSelf)
continue;
var door = GameManager.Inst.Cabinets_go[i].transform.Find("门把手").GetComponentInChildren(true);
GameManager.Inst.power_close(GameManager.Inst.Cabinets_go[i], "全关");
door.TextMeshProUGUI.text = "开门";
door.isopen = !door.isopen;
}
}
for (int i = 0; i < GameManager.Inst.Racks_go.Count; i++)
{
if (!GameManager.Inst.Racks_go[i].activeSelf)
continue;
if (GameManager.Inst.Racks_go[i].GetComponent().deviceList.modelNum == "6" ||
GameManager.Inst.Racks_go[i].GetComponent().deviceList.modelNum == "7")
GameManager.Inst.Racks_go[i].transform.Find("前盖").gameObject.SetActive(false);
}
}
else
{
if (cabine && cabine == gameObject && cabine.transform.Find("门把手"))
{
var door = cabine.transform.Find("门把手").GetComponentInChildren(true);
if (door.TextMeshProUGUI.text == "开门") return;
GameManager.Inst.power_close(cabine, "全关");
door.TextMeshProUGUI.text = "开门";
door.isopen = !door.isopen;
}
for (int i = 0; i < GameManager.Inst.Racks_go.Count; i++)
{
if (GameManager.Inst.Racks_go[i].GetComponent().deviceList.modelNum == "6" ||
GameManager.Inst.Racks_go[i].GetComponent().deviceList.modelNum == "7")
GameManager.Inst.Racks_go[i].transform.Find("前盖").gameObject.SetActive(true);
}
}
}
}
///
/// 放大镜头
///
public void Zoomin(GameObject cabine)
{
GameManager.Inst.magnifyState = true;
TransparentGlowManage.Inst.is_magnify = true;
ExtendedFlycam.Inst.QieHuan(false);
if (Menu.M_数字孪生_线缆连接_配置 == CabinetUIManager.Instance.current_menu)
{
Array.ForEach(cabine.GetComponentsInChildren(), (itme) =>
{
Renderer renderer = itme.transform.GetChild(0).GetComponent();
Material[] sharedMaterials = renderer.sharedMaterials;
sharedMaterials[0] = Resources.Load("Materials/4Tou"); ;
renderer.sharedMaterials = sharedMaterials;
itme.hight.SetActive(true);
});
}
else if (Menu.M_数字孪生_场景管理 == CabinetUIManager.Instance.current_menu)
{
if (!GameManager.Inst.objectToShow_add.activeSelf)
{
GameManager.Inst.objectToShow_add.SetActive(true);
}
}
if (cabine.transform.Find("U位"))
GameManager.Inst.gameObject.GetComponent().dragController.uPosManger = cabine.transform.Find("U位").GetComponent();
ExtendedFlycam.Inst.CameraRtDisable();
if (selected_cabient != null)
{
CameraMgr.Instance.camera_Rt.KillCameraDotween();
}
if (selected_cabient == null)
{
CameraMgr.Instance.StoreTarget();
selected_cabient = cabine.transform;
}
//ExtendedFlycam.Inst.init_mainCamera_rot();
// 物体被点击
Debug.Log("放大点击到" + gameObject.name);
if (GetComponent())
{
GameManager.Inst.nowDevice = gameObject;
GameManager.Inst.nowDeviceID = GetComponent().deviceList.id;
}
else return;
Renderer renderer = null;
try
{
renderer = transform.Find(transform.name).GetComponent();
}
catch (Exception)
{
if (!renderer) renderer = transform.GetComponentInChildren();
}
Array.ForEach(GameObject.FindObjectsOfType(), itme =>
{
itme.My_magnifyState = false;
});
My_magnifyState = true;
Vector3 center = renderer.bounds.center;
//Vector3 targetPosition = new Vector3(center.x + yiDong_pos.x, center.y + yiDong_pos.y, center.z + yiDong_pos.z);
Vector3 targetPosition = new Vector3(center.x, center.y, center.z) + yiDong_pos;
Quaternion targetRotation = Quaternion.Euler(fangDa_rot);
Camera.main.transform.DOMove(targetPosition, 1f);
Camera.main.transform.DORotateQuaternion(targetRotation, 1f).OnComplete(() =>
{
//更新相机初始旋转角度
//ExtendedFlycam.Inst.initialRotationEulerAngles = Camera.main.transform.localEulerAngles;
CameraMgr.Instance.GotoView(cabine.transform, 2, targetRotation);
ExtendedFlycam.Inst.CameraRtEnable();
});
}
///
/// 缩小镜头
///
///
public void Zoomout(GameObject cabine)
{
GameManager.Inst.magnifyState = false;
TransparentGlowManage.Inst.is_magnify = false;
Array.ForEach(cabine.GetComponentsInChildren(), (itme) =>
{
itme.hight.SetActive(false);
});
ExtendedFlycam.Inst.CameraRtDisable();
GameManager.Inst.nowDeviceID = null;
My_magnifyState = false;
//ExtendedFlycam.Inst.init_mainCamera_rot();
// 物体被点击
Debug.Log("缩小点击到" + gameObject.name);
Camera.main.transform.DOMove(TransparentGlowManage.Inst.MainCamera_pos, 1f);
Camera.main.transform.DORotateQuaternion(Quaternion.Euler(TransparentGlowManage.Inst.MainCamera_rot), 1f).OnComplete(() =>
{
//更新相机初始旋转角度
//ExtendedFlycam.Inst.initialRotationEulerAngles = Camera.main.transform.localEulerAngles;
CameraMgr.Instance.ResumeView();
selected_cabient = null;
ExtendedFlycam.Inst.CameraRtEnable();
});
}
}