50 lines
2.2 KiB
C#
50 lines
2.2 KiB
C#
#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
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#pragma warning disable
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using System;
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namespace BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto
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{
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public interface ISigner
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{
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/// <summary>The algorithm name.</summary>
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string AlgorithmName { get; }
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/// <summary>Initialise the signer for signing or verification.</summary>
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/// <param name="forSigning">true if for signing, false otherwise.</param>
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/// <param name="parameters">necessary parameters.</param>
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void Init(bool forSigning, ICipherParameters parameters);
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/// <summary>Update the signer with a single byte.</summary>
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/// <param name="input">the input byte to be entered.</param>
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void Update(byte input);
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/// <summary>Update the signer with a block of bytes.</summary>
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/// <param name="input">the byte array containing the data.</param>
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/// <param name="inOff">the offset into the byte array where the data starts.</param>
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/// <param name="inLen">the length of the data.</param>
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void BlockUpdate(byte[] input, int inOff, int inLen);
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#if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER || _UNITY_2021_2_OR_NEWER_
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/// <summary>Update the signer with a span of bytes.</summary>
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/// <param name="input">the span containing the data.</param>
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void BlockUpdate(ReadOnlySpan<byte> input);
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#endif
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/// <summary>Generate a signature for the message we've been loaded with using the key we were initialised with.
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/// </summary>
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/// <returns>A byte array containing the signature for the message.</returns>
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byte[] GenerateSignature();
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/// <summary>Return true if the internal state represents the signature described in the passed in array.
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/// </summary>
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/// <param name="signature">an array containing the candidate signature to verify.</param>
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/// <returns>true if the internal state represents the signature described in the passed in array.</returns>
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bool VerifySignature(byte[] signature);
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/// <summary>Reset the signer back to its initial state.</summary>
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void Reset();
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}
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}
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#pragma warning restore
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#endif
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