43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
#if !BESTHTTP_DISABLE_WEBSOCKET && (!UNITY_WEBGL || UNITY_EDITOR)
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using BestHTTP.PlatformSupport.Memory;
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using BestHTTP.WebSocket.Frames;
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namespace BestHTTP.WebSocket.Extensions
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{
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public interface IExtension
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{
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/// <summary>
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/// This is the first pass: here we can add headers to the request to initiate an extension negotiation.
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/// </summary>
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/// <param name="request"></param>
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void AddNegotiation(HTTPRequest request);
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/// <summary>
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/// If the websocket upgrade succeded it will call this function to be able to parse the server's negotiation
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/// response. Inside this function the IsEnabled should be set.
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/// </summary>
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bool ParseNegotiation(HTTPResponse resp);
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/// <summary>
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/// This function should return a new header flag based on the inFlag parameter. The extension should set only the
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/// Rsv1-3 bits in the header.
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/// </summary>
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byte GetFrameHeader(WebSocketFrame writer, byte inFlag);
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/// <summary>
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/// This function will be called to be able to transform the data that will be sent to the server.
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/// </summary>
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/// <param name="writer"></param>
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/// <returns></returns>
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BufferSegment Encode(WebSocketFrame writer);
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/// <summary>
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/// This function can be used the decode the server-sent data.
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/// </summary>
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BufferSegment Decode(byte header, BufferSegment data);
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}
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}
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#endif
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