GQ_Communicate/GQ_TongXin/Assets/Scripts/Focus/SwitchViews.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//============================================================
//支持中文文件使用UTF-8编码
//@author YangHua
//@create 20230531
//@company Adam
//
//@description:
//============================================================
namespace Focus
{
public class SwitchViews : MonoBehaviour
{
public Transform viewOne;
public Transform viewTwo;
public List<SwitchStatus> warns = new List<SwitchStatus>();
public List<GameObject> warnning = new List<GameObject>();
public int count = 0;
public void OnViewOneClick()
{
CameraMgr.Instance.GotoView(viewOne, 10f);
}
public void OnViewTwoClick()
{
CameraMgr.Instance.GotoView(viewTwo, 10f);
}
public void TestWarn()
{
int index = Random.Range(0, warns.Count);
warns[index].status = Status.Warn;
}
public void FixeWarn()
{
for (int i = 0; i < warns.Count; i++)
{
warns[i].status = Status.Normal;
}
}
public void Update()
{
SwitchWarn();
if (warnning.Count > count)
{
CameraMgr.Instance.GotoView(CalculateBounding(warnning).center, 15f);
Debug.Log("once");
}
count = warnning.Count;
}
/// <summary>
/// 监视报警状态
/// </summary>
public void SwitchWarn()
{
for (int i = 0; i < warns.Count; i++)
{
if (warns[i].status == Status.Warn && !warnning.Contains(warns[i].gameObject))
warnning.Add(warns[i].gameObject);
else if (warns[i].status == Status.Normal && warnning.Contains(warns[i].gameObject))
warnning.Remove(warns[i].gameObject);
}
}
public Bounds CalculateBounding(List<GameObject> objs)
{
if (objs.Count > 0)
{
Bounds b = objs[0].GetComponent<Renderer>().bounds;
if (objs.Count > 1)
{
for (int i = 1; i < objs.Count; i++)
{
b.Encapsulate(objs[i].GetComponent<Renderer>().bounds);
}
return b;
}
else
{
return b;
}
}
return new Bounds();
}
private void OnDrawGizmos()
{
if (warnning.Count > 0)
{
var bounds = CalculateBounding(warnning);
Gizmos.color = Color.red;
Gizmos.DrawWireCube(center: bounds.center, size: bounds.size);
}
}
}
}