GQ_Communicate/GQ_TongXin/Assets/Scripts/WJ/SpUI.cs

135 lines
4.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class SpUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
public Image my_image;
public Sprite wendu_normal;
public Sprite wendu_selected;
public Sprite shidu_normal;
public Sprite shidu_selected;
public Sprite yangan_normal;
public Sprite yangan_selected;
public Image expand_image;
public Sprite wendu_expand;
public Sprite shidu_expand;
public Sprite yangan_expand;
public TextMeshProUGUI textMeshPro;
public Text text;
public Color hightC;
public Color hightM;
public Transform temperatureAndHumidity;
public void OnPointerEnter(PointerEventData eventData)
{
expand_image.gameObject.SetActive(true);
switch (TemperatureAndHumidity.current_state)
{
case "ζÈ":
{
my_image.sprite = wendu_selected;
expand_image.sprite = wendu_expand;
textMeshPro.text = transform.parent.parent.parent.GetComponent<ENVQuery>().eNVList_W.collectResult;
text.text = transform.parent.parent.parent.GetComponent<ENVQuery>().eNVList_W.collectResult;
}
break;
case "ʪ¶È":
{
my_image.sprite = shidu_selected;
expand_image.sprite = shidu_expand;
textMeshPro.text = transform.parent.parent.parent.GetComponent<ENVQuery>().eNVList_S.collectResult;
text.text = transform.parent.parent.parent.GetComponent<ENVQuery>().eNVList_S.collectResult;
}
break;
case "Ñ̸Ð":
{
my_image.sprite = yangan_selected;
expand_image.sprite = yangan_expand;
textMeshPro.text = transform.parent.parent.parent.GetComponent<ENVQuery>().eNVList_Y.collectResult;
text.text = transform.parent.parent.parent.GetComponent<ENVQuery>().eNVList_Y.collectResult;
}
break;
default:
break;
}
my_image.SetNativeSize();
}
public void OnPointerExit(PointerEventData eventData)
{
expand_image.gameObject.SetActive(false);
switch (TemperatureAndHumidity.current_state)
{
case "ζÈ":
my_image.sprite = wendu_normal;
break;
case "ʪ¶È":
my_image.sprite = shidu_normal;
break;
case "Ñ̸Ð":
my_image.sprite = yangan_normal;
break;
default:
break;
}
my_image.SetNativeSize();
}
public void ChangeWSD(string wsd)
{
string _a = null;
string _max = null;
string _min = null;
switch (TemperatureAndHumidity.current_state)
{
case "ζÈ":
{
_a = temperatureAndHumidity.parent.GetComponent<ENVQuery>().eNVList_W.collectResult;
_max = GameManager.Inst.arguments.heatThresholdValueMax;
_min = GameManager.Inst.arguments.heatThresholdValueMin;
my_image.sprite = wendu_normal;
}
break;
case "ʪ¶È":
{
_a = temperatureAndHumidity.parent.GetComponent<ENVQuery>().eNVList_S.collectResult;
_max = GameManager.Inst.arguments.humidityThresholdValueMax;
_min = GameManager.Inst.arguments.humidityThresholdValueMin;
my_image.sprite = shidu_normal;
}
break;
//case "Ñ̸Ð":
// {
// _a = temperatureAndHumidity.parent.GetComponent<ENVQuery>().eNVList_Y.collectResult;
// _max = GameManager.Inst.arguments.humidityThresholdValueMax;
// my_image.sprite = yangan_normal;
// }
//break;
default:
break;
}
var a = string.IsNullOrEmpty(_a) ? "0" : _a;
var max = string.IsNullOrEmpty(_max) ? "0" : _max;
var min = string.IsNullOrEmpty(_min) ? "0" : _min;
if (float.Parse(a) > float.Parse(max))
my_image.color = hightC;
if (float.Parse(a) < float.Parse(min))
my_image.color = hightM;
else
my_image.color = new Color(1, 1, 1, 1);
}
void Update()
{
}
}