GQ_Communicate/GQ_TongXin/Assets/Materials/HighLight_VR.cs

208 lines
7.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 可交互脚本
/// </summary>
public class HighLight_VR : MonoBehaviour
{
[ContextMenu("Highlight")]
public void Highlight()
{
Init();
wasHovering = isHovering;
isHovering = true;
if (highlightOnHover == true && wasHovering == false)
{
CreateHighlightRenderers();
UpdateHighlightRenderers();
}
}
[ContextMenu("ShutDownHighlight")]
public void ShutDownHighlight()
{
wasHovering = isHovering;
isHovering = false;
if (highlightOnHover && highlightHolder != null)
Destroy(highlightHolder);
}
public void OnMouseEnter()
{
wasHovering = isHovering;
isHovering = true;
if (highlightOnHover == true && wasHovering == false)
{
CreateHighlightRenderers();
UpdateHighlightRenderers();
}
}
public void OnMouseExit()
{
wasHovering = isHovering;
isHovering = false;
if (highlightOnHover && highlightHolder != null)
Destroy(highlightHolder);
}
public bool highlightOnHover = true;
protected MeshRenderer[] highlightRenderers;
protected MeshRenderer[] existingRenderers;
protected GameObject highlightHolder;
protected SkinnedMeshRenderer[] highlightSkinnedRenderers;
protected SkinnedMeshRenderer[] existingSkinnedRenderers;
protected static Material highlightMat;
public GameObject[] hideHighlight;
public bool isDestroying { get; protected set; }
public bool isHovering { get; protected set; }
public bool wasHovering { get; protected set; }
protected virtual bool ShouldIgnoreHighlight(Component component)
{
return ShouldIgnore(component.gameObject);
}
protected virtual bool ShouldIgnore(GameObject check)
{
if (hideHighlight == null) return false;
for (int ignoreIndex = 0; ignoreIndex < hideHighlight.Length; ignoreIndex++)
{
if (hideHighlight != null && check == hideHighlight[ignoreIndex])
return true;
}
return false;
}
bool inited = false;
private void Init()
{
if (!inited)
{
inited = true;
highlightMat = (Material)Resources.Load("SteamVR_HoverHighlight", typeof(Material));
if (highlightMat == null)
Debug.LogError("<b>[SteamVR Interaction]</b> Hover Highlight Material is missing. Please create a material named 'SteamVR_HoverHighlight' and place it in a Resources folder", this);
}
}
protected virtual void Start()
{
Init();
}
protected virtual void CreateHighlightRenderers()
{
existingSkinnedRenderers = this.GetComponentsInChildren<SkinnedMeshRenderer>(true);
highlightHolder = new GameObject("Highlighter");
highlightSkinnedRenderers = new SkinnedMeshRenderer[existingSkinnedRenderers.Length];
for (int skinnedIndex = 0; skinnedIndex < existingSkinnedRenderers.Length; skinnedIndex++)
{
SkinnedMeshRenderer existingSkinned = existingSkinnedRenderers[skinnedIndex];
if (ShouldIgnoreHighlight(existingSkinned))
continue;
GameObject newSkinnedHolder = new GameObject("SkinnedHolder");
newSkinnedHolder.transform.parent = highlightHolder.transform;
SkinnedMeshRenderer newSkinned = newSkinnedHolder.AddComponent<SkinnedMeshRenderer>();
Material[] materials = new Material[existingSkinned.sharedMaterials.Length];
for (int materialIndex = 0; materialIndex < materials.Length; materialIndex++)
{
materials[materialIndex] = highlightMat;
}
newSkinned.sharedMaterials = materials;
newSkinned.sharedMesh = existingSkinned.sharedMesh;
newSkinned.rootBone = existingSkinned.rootBone;
newSkinned.updateWhenOffscreen = existingSkinned.updateWhenOffscreen;
newSkinned.bones = existingSkinned.bones;
highlightSkinnedRenderers[skinnedIndex] = newSkinned;
}
MeshFilter[] existingFilters = this.GetComponentsInChildren<MeshFilter>(true);
existingRenderers = new MeshRenderer[existingFilters.Length];
highlightRenderers = new MeshRenderer[existingFilters.Length];
for (int filterIndex = 0; filterIndex < existingFilters.Length; filterIndex++)
{
MeshFilter existingFilter = existingFilters[filterIndex];
MeshRenderer existingRenderer = existingFilter.GetComponent<MeshRenderer>();
if (existingFilter == null || existingRenderer == null || ShouldIgnoreHighlight(existingFilter))
continue;
GameObject newFilterHolder = new GameObject("FilterHolder");
newFilterHolder.transform.parent = highlightHolder.transform;
MeshFilter newFilter = newFilterHolder.AddComponent<MeshFilter>();
newFilter.sharedMesh = existingFilter.sharedMesh;
MeshRenderer newRenderer = newFilterHolder.AddComponent<MeshRenderer>();
Material[] materials = new Material[existingRenderer.sharedMaterials.Length];
for (int materialIndex = 0; materialIndex < materials.Length; materialIndex++)
{
materials[materialIndex] = highlightMat;
}
newRenderer.sharedMaterials = materials;
highlightRenderers[filterIndex] = newRenderer;
existingRenderers[filterIndex] = existingRenderer;
}
}
protected virtual void UpdateHighlightRenderers()
{
if (highlightHolder == null)
return;
for (int skinnedIndex = 0; skinnedIndex < existingSkinnedRenderers.Length; skinnedIndex++)
{
SkinnedMeshRenderer existingSkinned = existingSkinnedRenderers[skinnedIndex];
SkinnedMeshRenderer highlightSkinned = highlightSkinnedRenderers[skinnedIndex];
if (existingSkinned != null && highlightSkinned != null /*&& attachedToHand == false*/)
{
highlightSkinned.transform.position = existingSkinned.transform.position;
highlightSkinned.transform.rotation = existingSkinned.transform.rotation;
highlightSkinned.transform.localScale = existingSkinned.transform.lossyScale;
highlightSkinned.localBounds = existingSkinned.localBounds;
highlightSkinned.enabled = isHovering && existingSkinned.enabled && existingSkinned.gameObject.activeInHierarchy;
int blendShapeCount = existingSkinned.sharedMesh.blendShapeCount;
for (int blendShapeIndex = 0; blendShapeIndex < blendShapeCount; blendShapeIndex++)
{
highlightSkinned.SetBlendShapeWeight(blendShapeIndex, existingSkinned.GetBlendShapeWeight(blendShapeIndex));
}
}
else if (highlightSkinned != null)
highlightSkinned.enabled = false;
}
for (int rendererIndex = 0; rendererIndex < highlightRenderers.Length; rendererIndex++)
{
MeshRenderer existingRenderer = existingRenderers[rendererIndex];
MeshRenderer highlightRenderer = highlightRenderers[rendererIndex];
if (existingRenderer != null && highlightRenderer != null /*&& attachedToHand == false*/)
{
highlightRenderer.transform.position = existingRenderer.transform.position;
highlightRenderer.transform.rotation = existingRenderer.transform.rotation;
highlightRenderer.transform.localScale = existingRenderer.transform.lossyScale;
highlightRenderer.enabled = isHovering && existingRenderer.enabled && existingRenderer.gameObject.activeInHierarchy;
}
else if (highlightRenderer != null)
highlightRenderer.enabled = false;
}
}
}