74 lines
2.0 KiB
C#
74 lines
2.0 KiB
C#
using UnityEngine;
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Obi{
|
|
|
|
/**
|
|
* Holds information about aerodynamic constraints for an actor.
|
|
*/
|
|
[DisallowMultipleComponent]
|
|
public class ObiAerodynamicConstraints : ObiBatchedConstraints
|
|
{
|
|
|
|
[Tooltip("Air density in kg/m3. Higher densities will make both drag and lift forces stronger.")]
|
|
public float airDensity = 1.225f;
|
|
|
|
[Tooltip("How much is the cloth affected by drag forces. Extreme values can cause the cloth to behave unrealistically, so use with care.")]
|
|
public float dragCoefficient = 0.05f;
|
|
|
|
[Tooltip("How much is the cloth affected by lift forces. Extreme values can cause the cloth to behave unrealistically, so use with care.")]
|
|
public float liftCoefficient = 0.05f;
|
|
|
|
[SerializeField][HideInInspector] private List<ObiAerodynamicConstraintBatch> batches = new List<ObiAerodynamicConstraintBatch>();
|
|
|
|
public override Oni.ConstraintType GetConstraintType(){
|
|
return Oni.ConstraintType.Aerodynamics;
|
|
}
|
|
|
|
public override List<ObiConstraintBatch> GetBatches(){
|
|
return batches.ConvertAll(x => (ObiConstraintBatch)x);
|
|
}
|
|
|
|
public void OnValidate(){
|
|
airDensity = Mathf.Max(0,airDensity);
|
|
dragCoefficient = Mathf.Max(0,dragCoefficient);
|
|
liftCoefficient = Mathf.Max(0,liftCoefficient);
|
|
}
|
|
|
|
public override void Clear(){
|
|
RemoveFromSolver(null);
|
|
batches.Clear();
|
|
}
|
|
|
|
public void AddBatch(ObiAerodynamicConstraintBatch batch){
|
|
if (batch != null && batch.GetConstraintType() == GetConstraintType())
|
|
batches.Add(batch);
|
|
}
|
|
|
|
public void RemoveBatch(ObiAerodynamicConstraintBatch batch){
|
|
batches.Remove(batch);
|
|
}
|
|
|
|
public void OnDrawGizmosSelected(){
|
|
|
|
if (!visualize) return;
|
|
|
|
Gizmos.color = Color.blue;
|
|
|
|
foreach (ObiAerodynamicConstraintBatch batch in batches){
|
|
foreach(int i in batch.ActiveConstraints){
|
|
Gizmos.DrawWireSphere(actor.GetParticlePosition(batch.aerodynamicIndices[i]),0.01f);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|