44 lines
790 B
C#
44 lines
790 B
C#
using UnityEngine;
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using System;
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namespace Obi
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{
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[RequireComponent(typeof(Animator))]
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[DisallowMultipleComponent]
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public class ObiAnimatorController : MonoBehaviour
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{
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bool updatedThisStep = false;
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Animator animator;
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public void Awake(){
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animator = GetComponent<Animator>();
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}
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public void UpdateAnimation()
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{
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if (animator != null && animator.enabled && !updatedThisStep){
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#if UNITY_5_6_OR_NEWER
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animator.playableGraph.Stop();
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#else
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animator.Stop();
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#endif
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animator.Update(Time.fixedDeltaTime);
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updatedThisStep = true;
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}
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}
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public void ResetUpdateFlag(){
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updatedThisStep = false;
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}
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public void ResumeAutonomousUpdate(){
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if (animator != null && animator.enabled){
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animator.playableGraph.Play();
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}
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}
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}
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}
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