797 lines
25 KiB
C#
797 lines
25 KiB
C#
using Newtonsoft.Json;
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Threading.Tasks;
|
|
using Unity.VisualScripting;
|
|
using UnityEngine;
|
|
using UnityEngine.Networking;
|
|
using UnityEngine.UIElements;
|
|
using static DeviceQuery;
|
|
using static GameManager;
|
|
using static PortQuery;
|
|
|
|
public class GameManager : MonoBehaviour
|
|
{
|
|
static GameManager _inst;
|
|
public static GameManager Inst => _inst;
|
|
/// <summary>
|
|
/// 接口地址
|
|
/// </summary>
|
|
public webURL Jk_URL;
|
|
/// <summary>
|
|
/// 登录后返回
|
|
/// </summary>
|
|
public string token;
|
|
|
|
[Header("设备-查询接口")] public DeviceQuery.Root root_AllDevice;
|
|
|
|
///// <summary>
|
|
///// 场景所有机柜
|
|
///// </summary>
|
|
// public List<GameObject> Cabinets_go;
|
|
/// <summary>
|
|
/// 场景所有机柜信息
|
|
/// </summary>
|
|
[Header("场景所有机柜")] public List<DeviceQuery> Cabinets;
|
|
|
|
/// <summary>
|
|
/// 场景所有机框
|
|
/// </summary>
|
|
[Header("场景所有机框信息")] public List<GameObject> Racks_go;
|
|
/// <summary>
|
|
/// 场景所有机框信息
|
|
/// </summary>
|
|
public List<DeviceList> Racks;
|
|
|
|
/// <summary>
|
|
/// 场景所有机槽
|
|
/// </summary>
|
|
[Header("场景所有机槽信息")] public List<GameObject> MachineSlots_go;
|
|
/// <summary>
|
|
/// 场景所有机槽信息
|
|
/// </summary>
|
|
public List<DeviceList> MachineSlots;
|
|
|
|
/// <summary>
|
|
/// 场景所有板卡
|
|
/// </summary>
|
|
[Header("场景所有板卡信息")] public List<GameObject> TmsCards_go;
|
|
/// <summary>
|
|
/// 场景所有板卡信息
|
|
/// </summary>
|
|
public List<DeviceList> TmsCards;
|
|
|
|
[Header(""), Header("设备-查询接口")] public PortQuery.Root root_AllPort;
|
|
|
|
/// <summary>
|
|
/// 场景所有端口
|
|
/// </summary>
|
|
[Header("场景所有端口信息")] public List<GameObject> TmsPorts_go;
|
|
/// <summary>
|
|
/// 场景所有端口信息
|
|
/// </summary>
|
|
public List<PortList> TmsPorts;
|
|
|
|
|
|
private void Awake()
|
|
{
|
|
if (_inst != null && _inst != this)
|
|
{
|
|
Destroy(this.gameObject);
|
|
}
|
|
else
|
|
{
|
|
_inst = this;
|
|
DontDestroyOnLoad(this.gameObject);
|
|
}
|
|
Jk_URL = new webURL();
|
|
}
|
|
|
|
public IEnumerator dsaklj()
|
|
{
|
|
yield return StartCoroutine(LoadJSON(Application.streamingAssetsPath + "/设备查询.json"));
|
|
#region 正式
|
|
deleteInit();
|
|
if (root_AllDevice.data == null) yield break;
|
|
|
|
#region 加载场景所有设备
|
|
//读取机柜配置
|
|
if (Cabinets != null)
|
|
{
|
|
for (int i = 0; i < Cabinets.Count; i++)
|
|
{
|
|
for (int j = 0; j < root_AllDevice.data.Count; j++)
|
|
{
|
|
if (Cabinets[i].deviceList.deviceCode == root_AllDevice.data[j].deviceCode && root_AllDevice.data[j].type == "1")
|
|
{
|
|
Cabinets[i].deviceList = root_AllDevice.data[j];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//设备信息分类-保存
|
|
foreach (var item in root_AllDevice.data)
|
|
{
|
|
//(机框)
|
|
if (item.type == "2" && item.deviceType == "1")
|
|
{
|
|
Racks.Add(item);
|
|
}
|
|
//(机槽)
|
|
else if (item.type == "2" && item.deviceType == "2")
|
|
{
|
|
MachineSlots.Add(item);
|
|
}
|
|
//(板卡)
|
|
else if (item.type == "2" && item.deviceType == "3")
|
|
{
|
|
TmsCards.Add(item);
|
|
}
|
|
}
|
|
|
|
//动态加载设备(机框)
|
|
for (int i = 0; i < Racks.Count; i++)
|
|
{
|
|
foreach (var item in Cabinets)
|
|
{
|
|
/*if (item.deviceType == "1")
|
|
{
|
|
}*/
|
|
if (item.deviceList.id == Racks[i].rackId)
|
|
{
|
|
//获取模型编号
|
|
string modelNum = Racks[i].modelNum;
|
|
//获取U位
|
|
var U = Racks[i].devicePosition;
|
|
GameObject go;
|
|
try
|
|
{
|
|
go = Instantiate(Resources.Load<GameObject>("古泉站换流站机房/" + modelNum));
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Debug.Log("模型生成错误:" + e.Message);
|
|
break;
|
|
}
|
|
//写入机框配置
|
|
go.GetComponent<DeviceQuery>().deviceList = Racks[i];
|
|
Racks_go.Add(go);
|
|
go.transform.SetParent(item.transform.Find("U位/" + U));
|
|
Renderer renderer = go.GetComponentInChildren<Renderer>();
|
|
if (renderer)
|
|
{
|
|
var bounds = renderer.bounds;
|
|
var a = go.AddComponent<BoxCollider>();
|
|
a.isTrigger = false;
|
|
a.center = bounds.center - go.transform.position;
|
|
a.size = bounds.size;
|
|
a.transform.rotation = Quaternion.identity; //重置其旋转为默认值
|
|
}
|
|
Vector3 center = renderer.bounds.center;
|
|
go.transform.position = item.transform.Find("U位/" + U).position;
|
|
go.transform.rotation = item.transform.Find("U位/" + U).rotation;
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//动态加载设备(机槽)
|
|
for (int i = 0; i < Racks_go.Count; i++)//遍历机框
|
|
{
|
|
//机框下所有设备
|
|
var jc = Racks_go[i].transform.GetComponentsInChildren<DeviceQuery>().ToList();
|
|
for (int j = 0; j < jc.Count; j++)
|
|
{
|
|
//如果是机槽
|
|
if (jc[j].deviceList.deviceType == "2")
|
|
{
|
|
MachineSlots_go.Add(jc[j].gameObject);
|
|
}
|
|
}
|
|
}
|
|
//读取机槽配置
|
|
for (int i = 0; i < MachineSlots_go.Count; i++)
|
|
{
|
|
DeviceQuery DP;
|
|
DP = MachineSlots_go[i].transform.parent.GetComponent<DeviceQuery>();//机槽父物体
|
|
if (!DP) continue;
|
|
foreach (var item in MachineSlots)
|
|
{
|
|
//机槽在机框里
|
|
/*if (item.deviceType == "2")
|
|
{
|
|
|
|
}*/
|
|
if (DP.deviceList.deviceType == "1" && item.shelfId == DP.deviceList.id)
|
|
{
|
|
MachineSlots_go[i].GetComponent<DeviceQuery>().deviceList = item;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//动态加载设备(板卡)
|
|
for (int i = 0; i < MachineSlots_go.Count; i++)//遍历机槽
|
|
{
|
|
//机槽下所有设备
|
|
var bk = MachineSlots_go[i].transform.GetComponentsInChildren<DeviceQuery>().ToList();
|
|
for (int j = 0; j < bk.Count; j++)
|
|
{
|
|
//如果是板卡
|
|
if (bk[j].deviceList.deviceType == "3")
|
|
{
|
|
TmsCards_go.Add(bk[j].gameObject);
|
|
}
|
|
}
|
|
}
|
|
for (int i = 0; i < Racks_go.Count; i++)//遍历机框
|
|
{
|
|
//机框下所有设备
|
|
var bk = Racks_go[i].transform.GetComponentsInChildren<DeviceQuery>().ToList();
|
|
for (int j = 0; j < bk.Count; j++)
|
|
{
|
|
//如果是板卡
|
|
if (bk[j].deviceList.deviceType == "3")
|
|
{
|
|
TmsCards_go.Add(bk[j].gameObject);
|
|
}
|
|
}
|
|
}
|
|
//读取板卡配置
|
|
for (int i = 0; i < TmsCards_go.Count; i++)
|
|
{
|
|
DeviceQuery DP;
|
|
DeviceQuery D;
|
|
DP = TmsCards_go[i].transform.parent.GetComponent<DeviceQuery>();//板卡父物体
|
|
//D = TmsCards_go[i].transform.GetComponent<DeviceQuery>();//板卡
|
|
if (!DP) continue;
|
|
foreach (var item in TmsCards)
|
|
{
|
|
/*if (item.deviceType == "3")
|
|
{
|
|
|
|
}*/
|
|
//板卡在机槽里
|
|
if (DP.deviceList.deviceType == "2" && item.slotId == DP.deviceList.id)
|
|
{
|
|
TmsCards_go[i].GetComponent<DeviceQuery>().deviceList = item;
|
|
break;
|
|
}
|
|
//板卡在机框里
|
|
else if (DP.deviceList.deviceType == "1" && item.shelfId == DP.deviceList.id)
|
|
{
|
|
TmsCards_go[i].GetComponent<DeviceQuery>().deviceList = item;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/***********************************************************/
|
|
|
|
//端口信息-保存
|
|
foreach (var item in root_AllPort.data)
|
|
{
|
|
TmsPorts.Add(item);
|
|
}
|
|
//动态加载设备(端口)
|
|
for (int i = 0; i < TmsCards_go.Count; i++)//遍历板卡
|
|
{
|
|
//板卡下所有设备
|
|
var dk = TmsCards_go[i].transform.GetComponentsInChildren<PortQuery>().ToList();
|
|
for (int j = 0; j < dk.Count; j++)
|
|
{
|
|
TmsPorts_go.Add(dk[j].gameObject);
|
|
}
|
|
}
|
|
for (int i = 0; i < Racks_go.Count; i++)//遍历机框
|
|
{
|
|
//机框下所有设备
|
|
var dk = Racks_go[i].transform.GetComponentsInChildren<PortQuery>().ToList();
|
|
for (int j = 0; j < dk.Count; j++)
|
|
{
|
|
TmsPorts_go.Add(dk[j].gameObject);
|
|
}
|
|
}
|
|
|
|
//读取端口配置
|
|
for (int i = 0; i < TmsPorts_go.Count; i++)
|
|
{
|
|
DeviceQuery DP;
|
|
DP = TmsPorts_go[i].transform.parent.GetComponent<DeviceQuery>();
|
|
if (!DP) continue;
|
|
foreach (var item in TmsPorts)
|
|
{
|
|
if (item.deviceId == DP.deviceList.id)
|
|
{
|
|
TmsPorts_go[i].GetComponent<PortQuery>().portList = item;
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
#endregion
|
|
|
|
#endregion
|
|
}
|
|
|
|
private async void OnEnable()
|
|
{
|
|
//StartCoroutine(dsaklj());//测试
|
|
//return;//测试
|
|
#region 正式
|
|
deleteInit();
|
|
await initAsync();//正式
|
|
if (root_AllDevice.data == null) return;
|
|
|
|
#region 加载场景所有设备
|
|
//读取机柜配置
|
|
if (Cabinets != null)
|
|
{
|
|
for (int i = 0; i < Cabinets.Count; i++)
|
|
{
|
|
for (int j = 0; j < root_AllDevice.data.Count; j++)
|
|
{
|
|
if (Cabinets[i].deviceList.deviceCode == root_AllDevice.data[j].deviceCode && root_AllDevice.data[j].type == "1")
|
|
{
|
|
Cabinets[i].deviceList = root_AllDevice.data[j];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//设备信息分类-保存
|
|
foreach (var item in root_AllDevice.data)
|
|
{
|
|
//(机框)
|
|
if (item.type == "2" && item.deviceType == "1")
|
|
{
|
|
Racks.Add(item);
|
|
}
|
|
//(机槽)
|
|
else if (item.type == "2" && item.deviceType == "2")
|
|
{
|
|
MachineSlots.Add(item);
|
|
}
|
|
//(板卡)
|
|
else if (item.type == "2" && item.deviceType == "3")
|
|
{
|
|
TmsCards.Add(item);
|
|
}
|
|
}
|
|
|
|
//动态加载设备(机框)
|
|
for (int i = 0; i < Racks.Count; i++)
|
|
{
|
|
foreach (var item in Cabinets)
|
|
{
|
|
/*if (item.deviceType == "1")
|
|
{
|
|
}*/
|
|
if (item.deviceList.id == Racks[i].rackId)
|
|
{
|
|
//获取模型编号
|
|
string modelNum = Racks[i].modelNum;
|
|
//获取U位
|
|
var U = Racks[i].devicePosition;
|
|
GameObject go;
|
|
try
|
|
{
|
|
go = Instantiate(Resources.Load<GameObject>("古泉站换流站机房/" + modelNum));
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Debug.Log("模型生成错误:" + e.Message);
|
|
break;
|
|
}
|
|
//写入机框配置
|
|
go.GetComponent<DeviceQuery>().deviceList = Racks[i];
|
|
Racks_go.Add(go);
|
|
go.transform.SetParent(item.transform.Find("U位/" + U));
|
|
Renderer renderer = go.GetComponentInChildren<Renderer>();
|
|
if (renderer)
|
|
{
|
|
var bounds = renderer.bounds;
|
|
var a = go.AddComponent<BoxCollider>();
|
|
a.isTrigger = false;
|
|
a.center = bounds.center - go.transform.position;
|
|
a.size = bounds.size;
|
|
a.transform.rotation = Quaternion.identity; //重置其旋转为默认值
|
|
}
|
|
Vector3 center = renderer.bounds.center;
|
|
go.transform.position = item.transform.Find("U位/" + U).position;
|
|
go.transform.rotation = item.transform.Find("U位/" + U).rotation;
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//动态加载设备(机槽)
|
|
for (int i = 0; i < Racks_go.Count; i++)//遍历机框
|
|
{
|
|
//机框下所有设备
|
|
var jc = Racks_go[i].transform.GetComponentsInChildren<DeviceQuery>().ToList();
|
|
for (int j = 0; j < jc.Count; j++)
|
|
{
|
|
//如果是机槽
|
|
if (jc[j].deviceList.deviceType == "2")
|
|
{
|
|
MachineSlots_go.Add(jc[j].gameObject);
|
|
}
|
|
}
|
|
}
|
|
//读取机槽配置
|
|
for (int i = 0; i < MachineSlots_go.Count; i++)
|
|
{
|
|
DeviceQuery DP;
|
|
DP = MachineSlots_go[i].transform.parent.GetComponent<DeviceQuery>();//机槽父物体
|
|
if (!DP) continue;
|
|
foreach (var item in MachineSlots)
|
|
{
|
|
//机槽在机框里
|
|
/*if (item.deviceType == "2")
|
|
{
|
|
|
|
}*/
|
|
if (DP.deviceList.deviceType == "1" && item.shelfId == DP.deviceList.id)
|
|
{
|
|
MachineSlots_go[i].GetComponent<DeviceQuery>().deviceList = item;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//动态加载设备(板卡)
|
|
for (int i = 0; i < MachineSlots_go.Count; i++)//遍历机槽
|
|
{
|
|
//机槽下所有设备
|
|
var bk = MachineSlots_go[i].transform.GetComponentsInChildren<DeviceQuery>().ToList();
|
|
for (int j = 0; j < bk.Count; j++)
|
|
{
|
|
//如果是板卡
|
|
if (bk[j].deviceList.deviceType == "3")
|
|
{
|
|
TmsCards_go.Add(bk[j].gameObject);
|
|
}
|
|
}
|
|
}
|
|
for (int i = 0; i < Racks_go.Count; i++)//遍历机框
|
|
{
|
|
//机框下所有设备
|
|
var bk = Racks_go[i].transform.GetComponentsInChildren<DeviceQuery>().ToList();
|
|
for (int j = 0; j < bk.Count; j++)
|
|
{
|
|
//如果是板卡
|
|
if (bk[j].deviceList.deviceType == "3")
|
|
{
|
|
TmsCards_go.Add(bk[j].gameObject);
|
|
}
|
|
}
|
|
}
|
|
//读取板卡配置
|
|
for (int i = 0; i < TmsCards_go.Count; i++)
|
|
{
|
|
DeviceQuery DP;
|
|
DeviceQuery D;
|
|
DP = TmsCards_go[i].transform.parent.GetComponent<DeviceQuery>();//板卡父物体
|
|
//D = TmsCards_go[i].transform.GetComponent<DeviceQuery>();//板卡
|
|
if (!DP) continue;
|
|
foreach (var item in TmsCards)
|
|
{
|
|
/*if (item.deviceType == "3")
|
|
{
|
|
|
|
}*/
|
|
//板卡在机槽里
|
|
if (DP.deviceList.deviceType == "2" && item.slotId == DP.deviceList.id)
|
|
{
|
|
TmsCards_go[i].GetComponent<DeviceQuery>().deviceList = item;
|
|
break;
|
|
}
|
|
//板卡在机框里
|
|
else if (DP.deviceList.deviceType == "1" && item.shelfId == DP.deviceList.id)
|
|
{
|
|
TmsCards_go[i].GetComponent<DeviceQuery>().deviceList = item;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/***********************************************************/
|
|
|
|
//端口信息-保存
|
|
foreach (var item in root_AllPort.data)
|
|
{
|
|
TmsPorts.Add(item);
|
|
}
|
|
//动态加载设备(端口)
|
|
for (int i = 0; i < TmsCards_go.Count; i++)//遍历板卡
|
|
{
|
|
//板卡下所有设备
|
|
var dk = TmsCards_go[i].transform.GetComponentsInChildren<PortQuery>().ToList();
|
|
for (int j = 0; j < dk.Count; j++)
|
|
{
|
|
TmsPorts_go.Add(dk[j].gameObject);
|
|
}
|
|
}
|
|
for (int i = 0; i < Racks_go.Count; i++)//遍历机框
|
|
{
|
|
//机框下所有设备
|
|
var dk = Racks_go[i].transform.GetComponentsInChildren<PortQuery>().ToList();
|
|
for (int j = 0; j < dk.Count; j++)
|
|
{
|
|
TmsPorts_go.Add(dk[j].gameObject);
|
|
}
|
|
}
|
|
|
|
//读取端口配置
|
|
for (int i = 0; i < TmsPorts_go.Count; i++)
|
|
{
|
|
DeviceQuery DP;
|
|
DP = TmsPorts_go[i].transform.parent.GetComponent<DeviceQuery>();
|
|
if (!DP) continue;
|
|
foreach (var item in TmsPorts)
|
|
{
|
|
if (item.deviceId == DP.deviceList.id)
|
|
{
|
|
TmsPorts_go[i].GetComponent<PortQuery>().portList = item;
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
#endregion
|
|
|
|
#endregion
|
|
|
|
////Debug.Log(transform.Find("22 (2)").childCount);
|
|
//GameObject go = GameObject.Instantiate(Resources.Load<GameObject>("23 (1)"));
|
|
////go.name = go.name.Replace("(Clone)", "");
|
|
////var deviceQuery = go.AddComponent<DeviceQuery>();
|
|
////deviceQuery.deviceList = root.data[0];
|
|
//go.transform.SetParent(Cabinets[0].transform);
|
|
//Renderer renderer = go.GetComponentInChildren<Renderer>();
|
|
//Vector3 center = renderer.bounds.center;
|
|
//go.transform.position = Cabinets[0].transform.position;
|
|
//go.transform.rotation = Cabinets[0].transform.rotation;
|
|
////go.transform.position = new Vector3(go.transform.position.x, go.transform.position.y- center.y, go.transform.position.z);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 场景模型数据初始化
|
|
/// </summary>
|
|
void deleteInit()
|
|
{
|
|
//Cabinets_go.Clear();
|
|
for (int i = 0; i < Racks_go.Count; i++)
|
|
{
|
|
DestroyImmediate(Racks_go[i]);
|
|
}
|
|
for (int i = 0; i < MachineSlots_go.Count; i++)
|
|
{
|
|
DestroyImmediate(MachineSlots_go[i]);
|
|
}
|
|
for (int i = 0; i < TmsCards_go.Count; i++)
|
|
{
|
|
DestroyImmediate(TmsCards_go[i]);
|
|
}
|
|
for (int i = 0; i < TmsPorts_go.Count; i++)
|
|
{
|
|
DestroyImmediate(TmsPorts_go[i]);
|
|
}
|
|
|
|
Racks_go.Clear();
|
|
Racks.Clear();
|
|
|
|
MachineSlots_go.Clear();
|
|
MachineSlots.Clear();
|
|
|
|
TmsCards_go.Clear();
|
|
TmsCards.Clear();
|
|
|
|
TmsPorts_go.Clear();
|
|
TmsPorts.Clear();
|
|
}
|
|
|
|
IEnumerator LoadJSON(string url)
|
|
{
|
|
UnityWebRequest www = UnityWebRequest.Get(url);
|
|
yield return www.SendWebRequest();
|
|
|
|
if (www.result != UnityWebRequest.Result.Success)
|
|
{
|
|
Debug.Log(www.error);
|
|
}
|
|
else
|
|
{
|
|
string jsonData = www.downloadHandler.text;
|
|
// 解析JSON数据
|
|
ParseJSON(jsonData);
|
|
}
|
|
}
|
|
|
|
void ParseJSON(string jsonString)
|
|
{
|
|
// 使用JsonUtility类解析JSON数据到自定义的类对象
|
|
root_AllDevice = JsonConvert.DeserializeObject<DeviceQuery.Root>(jsonString);
|
|
|
|
// 现在你可以访问dataObject中的数据了
|
|
//Debug.Log("Name: " + dataObject.name);
|
|
//Debug.Log("Age: " + dataObject.age);
|
|
}
|
|
|
|
#region MyRegion
|
|
// 将 PlayerPrefs 数据保存为 JSON 文件
|
|
public static void SavePlayerPrefsToJson(string 文件路径)
|
|
{
|
|
Dictionary<string, object> playerPrefsData = new Dictionary<string, object>();
|
|
|
|
// 遍历所有可能的键,将存在的值存储在字典中
|
|
foreach (string key in GetAllPossibleKeys())
|
|
{
|
|
if (PlayerPrefs.HasKey(key))
|
|
{
|
|
if (PlayerPrefs.GetInt(key) == 1)
|
|
playerPrefsData.Add(key, PlayerPrefs.GetInt(key));
|
|
else if (PlayerPrefs.GetFloat(key) != 0f)
|
|
playerPrefsData.Add(key, PlayerPrefs.GetFloat(key));
|
|
else
|
|
playerPrefsData.Add(key, PlayerPrefs.GetString(key));
|
|
}
|
|
}
|
|
|
|
// 将字典转换为 JSON 字符串
|
|
string jsonData = JsonUtility.ToJson(playerPrefsData, true);
|
|
|
|
// 使用 Application.persistentDataPath 保存 JSON 数据到指定文件路径
|
|
string 完整路径 = Application.persistentDataPath + "/" + 文件路径;
|
|
PlayerPrefs.SetString(文件路径, jsonData);
|
|
}
|
|
|
|
// 获取所有可能的 PlayerPrefs 键
|
|
private static string[] GetAllPossibleKeys()
|
|
{
|
|
List<string> keys = new List<string>();
|
|
|
|
// 在这里添加所有可能的键,例如:
|
|
keys.Add("HighScore");
|
|
keys.Add("PlayerName");
|
|
// ...
|
|
|
|
return keys.ToArray();
|
|
}
|
|
|
|
// 从 JSON 文件中读取数据并设置到 PlayerPrefs
|
|
public static void LoadPlayerPrefsFromJson(string 文件路径)
|
|
{
|
|
// 检查 PlayerPrefs 中是否存在 JSON 数据
|
|
if (PlayerPrefs.HasKey(文件路径))
|
|
{
|
|
// 从 PlayerPrefs 中获取 JSON 数据
|
|
string jsonData = PlayerPrefs.GetString(文件路径);
|
|
|
|
// 将 JSON 字符串转换为字典
|
|
Dictionary<string, object> playerPrefsData = JsonUtility.FromJson<Dictionary<string, object>>(jsonData);
|
|
|
|
// 将字典中的值设置到 PlayerPrefs
|
|
foreach (var kvp in playerPrefsData)
|
|
{
|
|
string key = kvp.Key;
|
|
object value = kvp.Value;
|
|
|
|
if (value is int intValue)
|
|
PlayerPrefs.SetInt(key, intValue);
|
|
else if (value is float floatValue)
|
|
PlayerPrefs.SetFloat(key, floatValue);
|
|
else if (value is string stringValue)
|
|
PlayerPrefs.SetString(key, stringValue);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Debug.LogError("在 PlayerPrefs 中未找到指定文件的 JSON 数据:" + 文件路径);
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
|
|
/// <summary>
|
|
/// 查询所有设备
|
|
/// </summary>
|
|
/// <param name="token"></param>
|
|
/// <returns></returns>
|
|
public async Task initAsync()
|
|
{
|
|
var jsonResult = await CombineJSON.GetJson_POST(Jk_URL.sb_cx, token);
|
|
|
|
root_AllDevice = JsonConvert.DeserializeObject<DeviceQuery.Root>(jsonResult);
|
|
|
|
var jsonResult1 = await CombineJSON.GetJson_POST(Jk_URL.dk_cx, token);
|
|
|
|
root_AllPort = JsonConvert.DeserializeObject<PortQuery.Root>(jsonResult1);
|
|
//return root;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 接口地址
|
|
/// </summary>
|
|
[System.Serializable]
|
|
public class webURL
|
|
{
|
|
/// <summary>
|
|
/// 设备-查询URL
|
|
/// </summary>
|
|
[Header("设备-查询URL")] public string sb_cx;
|
|
/// <summary>
|
|
/// 设备-新增URL
|
|
/// </summary>
|
|
[Header("设备-新增URL")] public string sb_xz;
|
|
/// <summary>
|
|
/// 设备-删除URL
|
|
/// </summary>
|
|
[Header("设备-删除URL")] public string sb_sc;
|
|
/// <summary>
|
|
/// 设备-编辑URL
|
|
/// </summary>
|
|
[Header("设备-编辑URL")] public string sb_bj;
|
|
/// <summary>
|
|
/// 端口-查询URL
|
|
/// </summary>
|
|
[Header("端口-查询URL")] public string dk_cx;
|
|
/// <summary>
|
|
/// 端口-新增URL
|
|
/// </summary>
|
|
[Header("端口-新增URL")] public string dk_xz;
|
|
/// <summary>
|
|
/// 端口-删除URL
|
|
/// </summary>
|
|
[Header("端口-删除URL")] public string dk_sc;
|
|
/// <summary>
|
|
/// 端口-编辑URL
|
|
/// </summary>
|
|
[Header("端口-编辑URL")] public string dk_bj;
|
|
|
|
/// <summary>
|
|
/// 环境-查询URL
|
|
/// </summary>
|
|
[Header("环境-查询URL")] public string hj_cx;
|
|
/// <summary>
|
|
/// 告警-查询URL
|
|
/// </summary>
|
|
[Header("告警-查询URL")] public string gj_cx;
|
|
/// <summary>
|
|
/// 工作票-查询URL
|
|
/// </summary>
|
|
[Header("工作票-查询URL")] public string gzp_cx;
|
|
/// <summary>
|
|
/// 检修票-查询URL
|
|
/// </summary>
|
|
[Header("检修票-查询URL")] public string jxp_cx;
|
|
|
|
public webURL()
|
|
{
|
|
string ct = "http://k7bbvt.natappfree.cc/";
|
|
sb_cx = ct + "machineRoom/device/queryList";
|
|
sb_xz = ct + "machineRoom/device/save";
|
|
sb_sc = ct + "machineRoom/device/delete";
|
|
sb_bj = ct + "machineRoom/device/updateById";
|
|
|
|
dk_cx = ct + "machineRoom/port/queryList";
|
|
dk_xz = ct + "machineRoom/port/save";
|
|
dk_sc = ct + "machineRoom/port/delete";
|
|
dk_bj = ct + "machineRoom/port/updateById";
|
|
|
|
hj_cx = ct + "machineRoom/tmsPoint/queryList";
|
|
gj_cx = ct + "machineRoom/tmsAlarm/queryList";
|
|
gzp_cx = ct + "machineRoom/tmsWorkTicket/queryList";
|
|
jxp_cx = ct + "machineRoom/tmsOverhaulTicket/queryList";
|
|
}
|
|
}
|
|
}
|