GQ_Communicate/GQ_URP/GQ/Assets/Scripts/WJ/LineGroup/LineGroupItem.cs

204 lines
6.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Unity.VisualScripting;
//using UnityEditor.Experimental.GraphView;
using UnityEngine;
using UnityEngine.UI;
public class LineGroupItem : MonoBehaviour
{
public string id;
/// <summary>
/// 标题
/// </summary>
public Text info_text;
/// <summary>
/// 删除
/// </summary>
public Button delete_button;
/// <summary>
/// 修改
/// </summary>
public Button edit_button;
/// <summary>
/// 展开
/// </summary>
public Button expand_button;
/// <summary>
/// 线缆容器
/// </summary>
public GameObject line_item_content;
/// <summary>
/// 线缆组中的线
/// </summary>
public List<LineItem> child_line_items = new List<LineItem>();
bool do_init = false;
public Sprite normalSprite; // 按钮的默认状态
public Sprite selectedSprite; // 按钮被按下时的状态
/// <summary>
/// 所有的展开按钮
/// </summary>
[SerializeField] List<Button> buttons = new List<Button>();
private void Awake()
{
normalSprite = expand_button.image.sprite;
SpriteState spriteState = expand_button.spriteState;
selectedSprite = spriteState.selectedSprite;
}
private void OnEnable()
{
if (buttons.Count != 0)
{
for (int i = 0; i < buttons.Count; i++)
buttons[i].image.sprite = normalSprite;
}
}
// Start is called before the first frame update
void Start()
{
if (!do_init)
Init();
}
public void Init()
{
do_init = true;
expand_button.onClick.AddListener(() =>
{
//按钮变色
var groupItems = LineGroupManager.Instance.line_group_content.GetComponentsInChildren<LineGroupItem>().ToList();
buttons = groupItems.Select(item => item.expand_button).ToList();
for (int i = 0; i < buttons.Count; i++)
buttons[i].image.sprite = normalSprite;
expand_button.image.sprite = selectedSprite;
showRightPop();
//return;
//line_item_content.SetActive(!line_item_content.activeSelf);
});
delete_button.onClick.AddListener(() =>
{
//删除确认
SecondConfirmPanel.DeleteConform((delete) =>
{
if (delete)
{
var id = "";
//foreach (var item in LineQuery.Inst.keyValues)
//{
// if (item.Key == info_text.text)
// {
// id = item.Value;
// break;
// }
//}
id = this.id;
if (!string.IsNullOrEmpty(id))
{
LineQuery.Inst.StartCoroutine(LineQuery.Inst.deleteJsonCoroutine(id, (x) =>
{
if (!string.IsNullOrEmpty(x))
{
for (int i = 0; i < PatternChoose.Inst.xianlan.transform.childCount; i++)
{
if (PatternChoose.Inst.xianlan.transform.GetChild(i).name == info_text.text)
{
DestroyImmediate(PatternChoose.Inst.xianlan.transform.GetChild(i).gameObject);
break;
}
}
LineObjectPool.Instance.PushItemToPool(this);
}
else
{
Debug.LogError("删除线缆组失败:" + x);
}
}));
}
else
{
LineObjectPool.Instance.PushItemToPool(this);
}
}
});
});
edit_button.onClick.AddListener(() =>
{
LineGroupManager.Instance.line_group_editName_inputfield.text = info_text.text;
showRightPop();
LineGroupManager.Instance.edit_group_pop.SetActive(true);
});
}
/// <summary>
/// 添加线缆
/// </summary>
[ContextMenu("添加")]
public void AddLineItem(string info, List<Transform> lines, List<string> strings)
{
var item = LineObjectPool.Instance.GetItemFromPool<LineItem>();
item.transform.SetParent(line_item_content.transform);
child_line_items.Add(item);
//传递数据
item.info_text.text = info;
item.item_tittle_start_text.text = strings[0].Replace("$", " ");
item.item_tittle_end_text.text = strings[1].Replace("$", " ");
item.gameObject.GetComponent<LocatingCable>().lines = lines;
}
/// <summary>
/// 回收至对象池
/// </summary>
public void Clear()
{
if (normalSprite != null)
expand_button.image.sprite = normalSprite;
id = string.Empty;
info_text.text = string.Empty;
for (int i = 0; i < child_line_items.Count; i++)
{
LineObjectPool.Instance.PushItemToPool<LineItem>(child_line_items[i]);
}
child_line_items.Clear();
}
public void ClearChilds()
{
for (int i = 0; i < child_line_items.Count; i++)
{
LineObjectPool.Instance.PushItemToPool<LineItem>(child_line_items[i]);
}
child_line_items.Clear();
}
/// <summary>
/// 显示右侧(线缆目录)
/// </summary>
public void showRightPop()
{
LineGroupManager.Instance.selected_group_name = info_text.text;
LineGroupManager.Instance.selected_group_ID = this.id;
LineGroupManager.Instance.Empty_line_content_right();
for (int i = 0; i < child_line_items.Count; i++)
{
LineItem item = LineObjectPool.Instance.GetItemFromPool<LineItem>();
item.transform.SetParent(LineGroupManager.Instance.line_content_right.transform);
item.info_text.text = child_line_items[i].info_text.text;
item.item_tittle_start_text.text = child_line_items[i].item_tittle_start_text.text;
item.item_tittle_end_text.text = child_line_items[i].item_tittle_end_text.text;
item.lineGroupItem = child_line_items[i].transform.parent.parent.GetComponent<LineGroupItem>();
item.gameObject.GetComponent<LocatingCable>().lines = child_line_items[i].GetComponent<LocatingCable>().lines;
}
}
}