408 lines
14 KiB
C#
408 lines
14 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.UI;
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public class LineGroupManager : MonoBehaviour
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{
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public static LineGroupManager Instance;
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private void Awake()
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{
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Instance = this;
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}
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public GameObject panel_object;
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public Button cls_bt;
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/// <summary>
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/// 当前选中的线缆组名
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/// </summary>
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[Header("当前选中线缆组")]
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public string selected_group_name;
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public string selected_group_ID;
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/// <summary>
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/// 新增线缆组弹窗
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/// </summary>
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[Header("线缆组弹窗")] public GameObject add_group_pop;
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public GameObject edit_group_pop;
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[Header("新增线缆")] public Button add_cable_bt;
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[Header("线缆组新增")]
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public InputField line_group_name_inputfield;
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/// <summary>
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/// 新增按钮
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/// </summary>
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public Button add_group;
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/// <summary>
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/// 保存新增线缆组
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/// </summary>
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public Button add_line_group_button;
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/// <summary>
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/// 取消新增线缆组
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/// </summary>
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public Button cancel_line_group_button;
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public Button add_line_group_cls_button;
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[Header("线缆组修改")]
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public InputField line_group_editName_inputfield;
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public Button editSave_group_button;
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public Button cancel_group_button;
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public Button edit_group_cls_button;
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/// <summary>
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/// 线缆组容器
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/// </summary>
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[Header("容器")] public GameObject line_group_content;
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/// <summary>
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/// 线缆容器(右)
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/// </summary>
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public GameObject line_content_right;
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/// <summary>
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/// 所有线缆组脚本
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/// </summary>
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public List<LineGroupItem> child_line_group_items = new List<LineGroupItem>();
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/// <summary>
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/// 未分组线缆
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/// </summary>
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[Header("未分组线缆")] public Button line_group_null;
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private void Start()
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{
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cls_bt.onClick.AddListener(() => { panel_object.SetActive(false); });
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add_cable_bt.onClick.AddListener(() =>
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{
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RedactPort.Inst.mybody = new RedactPort.Body();
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RedactPort.Inst.PortList1_game = null;
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RedactPort.Inst.PortList2_game = null;
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RedactPort.Inst.PortList1 = null;
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RedactPort.Inst.PortList2 = null;
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panel_object.SetActive(false);
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PatternChoose.Inst.dk_bj_page.SetActive(true);
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});
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//线缆组新增
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add_group.onClick.AddListener(() =>
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{
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add_group_pop.SetActive(true);
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line_group_name_inputfield.text = string.Empty;
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});
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add_line_group_button.onClick.AddListener(() =>
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{
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if (!string.IsNullOrWhiteSpace(line_group_name_inputfield.text))
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{
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//AddLineGroup(line_group_name_inputfield.text);
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LineQuery.Inst.StartCoroutine(LineQuery.Inst.SaveJsonCoroutine(line_group_name_inputfield.text, x =>
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{
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add_group_pop.SetActive(false);
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if (x)
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{
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StartCoroutine(LineQuery.Inst.Succeed((z) =>
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{
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if (z)
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{ }
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else
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{
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SecondConfirmPanel.DeleteConform(null, "更新场景失败");
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Debug.Log("接口获取数据失败(线缆组新增-初始化失败)");
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}
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}));
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}
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}));
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}
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else
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{
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add_group_pop.SetActive(false);
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SecondConfirmPanel.DeleteConform((returnValue) =>
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{
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add_group_pop.SetActive(true);
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}, "线缆组名不能为空");
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}
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});
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cancel_line_group_button.onClick.AddListener(() =>
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{
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add_group_pop.SetActive(false);
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line_group_name_inputfield.text = string.Empty;
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});
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add_line_group_cls_button.onClick.AddListener(() =>
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{
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add_group_pop.SetActive(false);
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line_group_name_inputfield.text = string.Empty;
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});
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//线缆组修改
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editSave_group_button.onClick.AddListener(() =>
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{
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if (string.IsNullOrWhiteSpace(line_group_editName_inputfield.text))
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{
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edit_group_pop.SetActive(false);
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SecondConfirmPanel.DeleteConform((returnValue) =>
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{
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edit_group_pop.SetActive(true);
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}, "线缆组名不能为空");
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return;
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}
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//点击保存
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LineQuery.Inst.editJsonCoroutine(selected_group_ID, line_group_editName_inputfield.text, (x, y) =>
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{
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edit_group_pop.SetActive(false);
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if (x)
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{
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StartCoroutine(LineQuery.Inst.Succeed((z) =>
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{
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if (z)
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{ }
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else
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{
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SecondConfirmPanel.DeleteConform(null, "更新场景失败");
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Debug.Log("接口获取数据失败(线缆组修改-初始化失败)");
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}
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}));
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}
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else
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{
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string v = "修改线缆组失败";
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if (y != null)
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v = y.message;
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SecondConfirmPanel.DeleteConform(null, v);
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}
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});
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});
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cancel_group_button.onClick.AddListener(() =>
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{
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edit_group_pop.SetActive(false);
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line_group_editName_inputfield.text = string.Empty;
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});
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edit_group_cls_button.onClick.AddListener(() =>
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{
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edit_group_pop.SetActive(false);
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line_group_editName_inputfield.text = string.Empty;
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});
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line_group_null.onClick.AddListener(() =>
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{
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LineQuery.Inst.addxianlan_未分组();
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}
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);
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}
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public void showRightPop_未分组(PortQuery.Root root)
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{
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this.selected_group_ID = "";
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this.selected_group_name = "";
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bool CanAdd = true;
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List<string> name = new List<string>();
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List<string> port = new List<string>();
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LineGroupManager.Instance.Empty_line_content_right();
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Debug.Log("共有"+root.data.Count+"条数据");
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for (int i = 0; i < root.data.Count; i++)
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{
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//判断是否为初始端口
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if (root.data[i].startFlag == 0)
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{
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CanAdd = false;
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}
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Debug.Log(root.data[i].cableName+"第"+i+"条数据");
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for (int k = 0; k < name.Count; k++)
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{
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//判断是否为重复数据
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if (root.data[i].conPort == port[k])
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{
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Debug.Log("重复数据" + root.data[i].cableName);
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CanAdd = false;
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}
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}
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if (CanAdd)
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{
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var v = GameObject.FindObjectsOfType<PortQuery>().FirstOrDefault(x => x.portList.id != null && x.portList.id == root.data[i].id);
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//用来保证在场景未实例化之前不实例化任何实际的UI
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if (v == null) {
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SecondConfirmPanel.DeleteConform(null, "");
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return;
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}
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Debug.Log("添加数据" + root.data[i].cableName);
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LineItem item = LineObjectPool.Instance.GetItemFromPool<LineItem>();
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item.gameObject.GetComponent<LocatingCable>().lines.Clear();
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item.transform.SetParent(LineGroupManager.Instance.line_content_right.transform);
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item.info_text.text = root.data[i].cableName;//线缆名
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item.gameObject.GetComponent<LocatingCable>().lines.Add(v.transform);
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var g = GameManager.Inst.FindParent(v.gameObject, GameManager.Inst.IsDesiredParent);
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item.item_tittle_start_text.text = g.name + " " + root.data[i].deviceName + " #" + root.data[i].port;//机柜名 所属设备名 #端口号
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for (int z = 0; z < root.data.Count; z++)
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{
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if (root.data[z].port == root.data[i].conPort)
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{
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var m = GameObject.FindObjectsOfType<PortQuery>().FirstOrDefault(x => x.portList.id != null && x.portList.id == root.data[z].id);
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var n = GameManager.Inst.FindParent(m.gameObject, GameManager.Inst.IsDesiredParent);
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item.item_tittle_end_text.text = n.name + " " + root.data[i].conDeviceName + " ##" + root.data[i].conPort;
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item.gameObject.GetComponent<LocatingCable>().lines.Add(m.transform);
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}
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}
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name.Add(root.data[i].cableName);
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port.Add(root.data[i].port);
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}
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CanAdd = true;
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}
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}
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/// <summary>
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/// 根据数据库生成线缆并添加至列表
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/// </summary>
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public void addxianlan()
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{
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GameObject xianlan = PatternChoose.Inst.xianlan.gameObject;
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GameManager.Inst.FindPortPos();
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for (int i = 0; i < child_line_group_items.Count; i++)
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{
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LineGroupItem lineGroupItem = child_line_group_items[i].GetComponent<LineGroupItem>();
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lineGroupItem.ClearChilds();
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for (int j = 0; j < xianlan.transform.childCount; j++)
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{
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//if (xianlan.transform.GetChild(j).GetComponent<LineInfor>().cableGroupName == child_line_group_items[i].info_text.text)
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if (xianlan.transform.GetChild(j).name == child_line_group_items[i].info_text.text)
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{
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//lineGroupItem.AddLineItem(xianlan.transform.GetChild(j).GetComponent<LineInfor>().cableName);
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//foreach (var item in xianlan.transform.GetChild(j).GetComponentsInChildren<LineInfor>(true))
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foreach (var item in xianlan.transform.GetChild(j).GetComponentsInChildren<LineRendererInteraction>(true))
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{
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var lines = item.GetComponent<LineInfor>().lines;
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if (lines[1])
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{
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var p0 = lines[0].GetComponent<PortQuery>();
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var p1 = lines[1].GetComponent<PortQuery>();
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List<string> strings;
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if (p0.portList.startFlag == 1)
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{
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strings = new List<string>
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{
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item.port_A_cabinet+"$"+item.port_A_deviceName+"$#"+item.port_A,
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item.port_B_cabinet+"$"+item.port_B_deviceName+"$#"+item.port_B
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};
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}
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else
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{
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strings = new List<string>
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{
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item.port_B_cabinet+"$"+item.port_B_deviceName+"$#"+item.port_B,
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item.port_A_cabinet+"$"+item.port_A_deviceName+"$#"+item.port_A,
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};
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}
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lineGroupItem.AddLineItem(item.name, lines, strings);
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}
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}
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}
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}
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}
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}
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public void AddLineGroupInit()
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{
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foreach (var item in LineQuery.Inst.keyValues)
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{
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if (!string.IsNullOrWhiteSpace(item.Key))
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{
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AddLineGroup(item.Key, item.Value);
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}
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}
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}
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/// <summary>
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/// 显示面板
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/// </summary>
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public void ShowPanel()
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{
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selected_group_name = string.Empty;
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selected_group_ID = string.Empty;
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PatternChoose.Inst.dk_bj_page.gameObject.SetActive(false);
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PatternChoose.Inst.dk_xz_page.gameObject.SetActive(false);
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StartCoroutine(LineQuery.Inst.getJsonCoroutine((u, z) =>
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{
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if (u)
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{
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addxianlan();
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panel_object.SetActive(true);
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GameManager.Inst.portCloseFlashing();
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}
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}));
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//AddLineGroupInit();
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}
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/// <summary>
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/// 隐藏面板
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/// </summary>
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public void HidePanel()
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{
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selected_group_name = string.Empty;
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selected_group_ID = string.Empty;
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panel_object.SetActive(false);
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}
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/// <summary>
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/// 添加线缆组
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/// </summary>
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/// <param name="name"></param>
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public void AddLineGroup(string name, string id, bool success = true)
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{
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if (!success)
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{
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SecondConfirmPanel.DeleteConform(null, "操作失败");
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return;
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}
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//判断是否有重复
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if (child_line_group_items.Find(x => x.info_text.text == name))
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{
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//SecondConfirmPanel.DeleteConform(null, "存在重复名称");
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return;
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}
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//int? a = line_group_content.transform.childCount;
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var item = LineObjectPool.Instance.GetItemFromPool<LineGroupItem>();
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item.transform.SetParent(line_group_content.transform);
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child_line_group_items.Add(item);
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//传递数据
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item.info_text.text = name;
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item.id = id;
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//处理完毕后清空输入框
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line_group_name_inputfield.SetTextWithoutNotify("");
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}
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/// <summary>
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/// 回收右侧对象(线缆)
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/// </summary>
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public void Empty_line_content_right()
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{
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var l = line_content_right.GetComponentsInChildren<LineItem>(true);
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for (int i = l.Length - 1; i >= 0; i--)
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{
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LineObjectPool.Instance.PushItemToPool<LineItem>(l[i]);
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}
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}
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/// <summary>
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/// 回收左侧对象(线缆组)
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/// </summary>
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public void Empty_line_content_left()
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{
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child_line_group_items.Clear();
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var l = line_group_content.GetComponentsInChildren<LineGroupItem>(true);
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for (int i = l.Length - 1; i >= 0; i--)
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{
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LineObjectPool.Instance.PushItemToPool<LineGroupItem>(l[i]);
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}
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}
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}
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