86 lines
2.3 KiB
C#
86 lines
2.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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public class RoomInspection : MonoBehaviour
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{
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public static RoomInspection Inst;
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private void Awake()
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{
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Inst = this;
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}
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// Start is called before the first frame update
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void Start()
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{
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ExtendedFlycam.Inst.peiDianShiD.SetActive(false);
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ExtendedFlycam.Inst.jiFangD.SetActive(false);
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void OnTriggerEnter(Collider other)
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{
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displayRoof(other.gameObject);
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}
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public void OnTriggerExit(Collider other)
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{
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hideRoof(other.gameObject);
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}
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/// <summary>
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/// 显示屋顶
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/// </summary>
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public void displayRoof(GameObject other)
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{
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//Debug.Log(other.gameObject.name);
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//if (other.gameObject != Camera.main.gameObject)
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if (other != Camera.main.gameObject)
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return;
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if (ExtendedFlycam.Inst.room == ExtendedFlycam.Room.None)
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{
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if (ExtendedFlycam.Inst.jiFang[1].activeInHierarchy && ExtendedFlycam.Inst.peiDianShi[1].activeInHierarchy)
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{
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ExtendedFlycam.Inst.peiDianShiD.SetActive(true);
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ExtendedFlycam.Inst.jiFangD.SetActive(true);
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}
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}
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else if (ExtendedFlycam.Inst.room == ExtendedFlycam.Room.机房)
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{
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if (ExtendedFlycam.Inst.jiFang[1].activeInHierarchy)
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{
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ExtendedFlycam.Inst.peiDianShiD.SetActive(false);
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ExtendedFlycam.Inst.jiFangD.SetActive(true);
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}
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}
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else if (ExtendedFlycam.Inst.room == ExtendedFlycam.Room.配电室)
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{
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if (ExtendedFlycam.Inst.peiDianShi[1].activeInHierarchy)
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{
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ExtendedFlycam.Inst.peiDianShiD.SetActive(true);
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ExtendedFlycam.Inst.jiFangD.SetActive(false);
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}
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}
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}
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/// <summary>
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/// 隐藏屋顶
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/// </summary>
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public void hideRoof(GameObject other)
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{
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//Debug.Log(other.gameObject.name);
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//if (other.gameObject != Camera.main.gameObject)
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if (other != Camera.main.gameObject)
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return;
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ExtendedFlycam.Inst.peiDianShiD.SetActive(false);
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ExtendedFlycam.Inst.jiFangD.SetActive(false);
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}
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}
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