45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
#if !BESTHTTP_DISABLE_SOCKETIO
|
|
|
|
using System.Collections.Generic;
|
|
|
|
namespace BestHTTP.SocketIO3
|
|
{
|
|
/// <summary>
|
|
/// Helper class to parse and hold handshake information.
|
|
/// </summary>
|
|
[PlatformSupport.IL2CPP.Preserve]
|
|
public sealed class HandshakeData
|
|
{
|
|
/// <summary>
|
|
/// Session ID of this connection.
|
|
/// </summary>
|
|
[PlatformSupport.IL2CPP.Preserve]
|
|
public string Sid { get; private set; }
|
|
|
|
/// <summary>
|
|
/// List of possible upgrades.
|
|
/// </summary>
|
|
[PlatformSupport.IL2CPP.Preserve]
|
|
public List<string> Upgrades { get; private set; }
|
|
|
|
/// <summary>
|
|
/// What interval we have to set a ping message.
|
|
/// </summary>
|
|
[PlatformSupport.IL2CPP.Preserve]
|
|
public int PingInterval { get; private set; }
|
|
|
|
/// <summary>
|
|
/// What time have to pass without an answer to our ping request when we can consider the connection disconnected.
|
|
/// </summary>
|
|
[PlatformSupport.IL2CPP.Preserve]
|
|
public int PingTimeout { get; private set; }
|
|
|
|
/// <summary>
|
|
/// This defines how many bytes a single message can be, before the server closes the socket.
|
|
/// </summary>
|
|
public int MaxPayload { get; private set; }
|
|
}
|
|
}
|
|
|
|
#endif
|