47 lines
943 B
C#
47 lines
943 B
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UI;
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public class Infraredsensor : MonoBehaviour
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{
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public static Infraredsensor Inst;
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public Menu current_menu;
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public List<CabinetUIBase> cabinet_ui_base_list;
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private void Awake()
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{
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Inst = this;
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}
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void Start()
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{
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cabinet_ui_base_list = GetComponentsInChildren<CabinetUIBase>(true).ToList();
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}
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// Update is called once per frame
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void Update()
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{
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}
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public static void ChangeMenu(Menu menu)
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{
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Inst.current_menu = menu;
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foreach (var item in Inst.cabinet_ui_base_list)
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{
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item.OnMenuChanged(menu);
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}
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}
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//public void op(Toggle t)
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//{
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// foreach (var item in Inst.cabinet_ui_base_list)
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// {
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// item.gameObject.SetActive(t.isOn);
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// }
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//}
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}
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