82 lines
1.7 KiB
C#
82 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Accessibility;
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public class CabinetUIManager : MonoBehaviour
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{
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public static CabinetUIManager Instance;
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public Menu current_menu;
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public List<CabinetUIBase> cabinet_ui_base_list = new List<CabinetUIBase>();
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private void Awake()
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{
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Instance = this;
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}
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private void Start()
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{
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cabinet_ui_base_list = GetComponentsInChildren<CabinetUIBase>(true).ToList();
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}
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public static void ChangeMenu(Menu menu)
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{
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TransparentGlowManage.Inst.renewALL(TransparentGlowManage.Inst.transparentGlows);
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if (menu != Menu.M_全景监控_柜门状态)
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{
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}
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Instance.current_menu = menu;
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Instance.cabinet_ui_base_list.ForEach(x => x.OnMenuChanged(menu));
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}
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#region Editor Test
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[ContextMenu("Editor Change Menu")]
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public void ChangeMenu()
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{
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ChangeMenu(current_menu);
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}
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public GameObject 温湿度预制体;
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[ContextMenu("创建温湿度预制体")]
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public void CreateWsd()
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{
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for (int i = 0; i < transform.childCount; i++)
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{
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if (transform.GetChild(i).Find("温湿度")) continue;
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var go = Instantiate(温湿度预制体);
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go.name = "温湿度";
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go.transform.SetParent(transform.GetChild(i));
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}
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}
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#endregion
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}
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public enum Menu
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{
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M_全景监控_设备告警,
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M_全景监控_温度,
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M_全景监控_湿度,
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M_全景监控_柜门状态,
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M_全景监控_红外监测,
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M_全景监控_现场作业,
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M_全景监控_摄像头,
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M_数字孪生_机柜容量,
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M_数字孪生_接地网,
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M_数字孪生_线缆连接_展示,
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M_数字孪生_线缆连接_配置,
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M_数字孪生_场景管理,
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M_数字孪生_智能巡检,
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} |