114 lines
2.9 KiB
C#
114 lines
2.9 KiB
C#
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
|
|
/// <summary>
|
|
/// 热力图管理
|
|
/// </summary>
|
|
public class HeatMapPoints : MonoBehaviour
|
|
{
|
|
static HeatMapPoints _inst;
|
|
public static HeatMapPoints Inst
|
|
{
|
|
get
|
|
{
|
|
if (_inst == null)
|
|
{
|
|
_inst = FindObjectOfType<HeatMapPoints>();
|
|
if (_inst == null)
|
|
{
|
|
GameObject singletonObject = new GameObject();
|
|
_inst = singletonObject.AddComponent<HeatMapPoints>();
|
|
singletonObject.name = typeof(HeatMapPoints).ToString() + " (热力图管理)";
|
|
}
|
|
}
|
|
return _inst;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 热力图点位
|
|
/// </summary>
|
|
public Transform myTransform;
|
|
///// <summary>
|
|
///// 点位列表
|
|
///// </summary>
|
|
//public List<Transform> points = new List<Transform>();
|
|
/// <summary>
|
|
/// 热力图脚本
|
|
/// </summary>
|
|
public HeatMapComponent heatMapComponent;
|
|
/// <summary>
|
|
/// 点位预制体
|
|
/// </summary>
|
|
public Transform prefab;
|
|
|
|
|
|
|
|
private void Awake()
|
|
{
|
|
|
|
if (_inst != null && _inst != this)
|
|
{
|
|
Destroy(this.gameObject);
|
|
}
|
|
else
|
|
{
|
|
_inst = this;
|
|
DontDestroyOnLoad(this.gameObject);
|
|
}
|
|
}
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
|
|
|
|
[ContextMenu("生成热力图组件")]
|
|
public void F1()
|
|
{
|
|
if (myTransform == null)
|
|
return;
|
|
if (!prefab || TransparentGlowManage.Inst.points.Count == 0 || heatMapComponent == null || heatMapComponent.impactFactors.Count != 0)
|
|
return;
|
|
for (int i = 0; i < TransparentGlowManage.Inst.points.Count - 1; i++)
|
|
{
|
|
Transform t = GameObject.Instantiate(prefab);
|
|
t.SetParent(myTransform);
|
|
}
|
|
for (int i = 0; i < myTransform.childCount; i++)
|
|
{
|
|
myTransform.GetChild(i).position = TransparentGlowManage.Inst.points[i].position;
|
|
myTransform.GetChild(i).localEulerAngles = TransparentGlowManage.Inst.points[i].localEulerAngles;
|
|
}
|
|
if (heatMapComponent == null)
|
|
return;
|
|
for (int i = 0; i < myTransform.childCount; i++)
|
|
{
|
|
HeatMapFactor heatMapFactor = myTransform.GetChild(i).GetComponent<HeatMapFactor>();
|
|
heatMapComponent.impactFactors.Add(heatMapFactor);
|
|
}
|
|
}
|
|
|
|
[ContextMenu("清除")]
|
|
void Delate()
|
|
{
|
|
if (myTransform == null || myTransform.childCount == 1)
|
|
return;
|
|
for (int i = 1; i < myTransform.childCount; i++)
|
|
{
|
|
GameObject.DestroyImmediate(myTransform.GetChild(i).gameObject);
|
|
}
|
|
heatMapComponent.impactFactors.Clear();
|
|
Delate();
|
|
}
|
|
|
|
}
|