GQ_Communicate/GQ_URP/GQ/Assets/script/摄像头/LocalVideoAlarm.cs

52 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
/// <summary>
/// 本地视频告警UI
/// </summary>
public class LocalVideoAlarm : CabinetUIBase
{
/// <summary>
/// 摄像头配置
/// </summary>
public BaseConf baseConf;
public LocalVideoAlarmUI localVideoAlarmUI;
public Transform Camera;
private void Awake()
{
baseConf = transform.parent.GetComponent<ClickEventLens>().baseConf;
}
// Start is called before the first frame update
void Start()
{
localVideoAlarmUI.preform.GetComponent<LocalVideoAlarmItem>().image_view = LocalVideo.Inst.transform.Find("图片轮播").gameObject;
Camera = UnityEngine.Camera.main.transform;
gameObject.SetActive(false);
}
// Update is called once per frame
void Update()
{
transform.eulerAngles = Camera.eulerAngles;
}
public override void OnMenuChanged(Menu menu)
{
base.OnMenuChanged(menu);
if (menu == Menu.M_全景监控_摄像头 && baseConf.conf1.alarmEntities.Count > 0)
{
gameObject.SetActive(true);
localVideoAlarmUI.LoadShowInfo(baseConf.conf1.alarmEntities.Count);
}
else
{
if (!gameObject.activeInHierarchy)
return;
localVideoAlarmUI.canvas.transform.GetChild(0).gameObject.SetActive(false);
gameObject.SetActive(false);
}
}
}