GQ_Communicate/GQ_URP/GQ/Assets/Scripts/WJ/LineGroup/LineGroupItem.cs

126 lines
3.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LineGroupItem : MonoBehaviour
{
public string id;
/// <summary>
/// 标题
/// </summary>
public Text info_text;
/// <summary>
/// 删除
/// </summary>
public Button delete_button;
/// <summary>
/// 展开
/// </summary>
public Button expand_button;
/// <summary>
/// 线缆容器
/// </summary>
public GameObject line_item_content;
/// <summary>
/// 线缆组中的线
/// </summary>
public List<LineItem> child_line_items = new List<LineItem>();
bool do_init = false;
// Start is called before the first frame update
void Start()
{
if (!do_init)
Init();
}
public void Init()
{
do_init = true;
expand_button.onClick.AddListener(() =>
{
line_item_content.SetActive(!line_item_content.activeSelf);
});
delete_button.onClick.AddListener(() =>
{
//删除确认
SecondConfirmPanel.DeleteConform((delete) =>
{
if (delete)
{
var id = "";
foreach (var item in LineQuery.Inst.keyValues)
{
if (item.Key == info_text.text)
{
id = item.Value;
break;
}
}
if (!string.IsNullOrEmpty(id))
{
LineQuery.Inst.StartCoroutine(LineQuery.Inst.deleteJsonCoroutine(id, (x) =>
{
if (!string.IsNullOrEmpty(x))
{
for (int i = 0; i < PatternChoose.Inst.xianlan.transform.childCount; i++)
{
if (PatternChoose.Inst.xianlan.transform.GetChild(i).name == info_text.text)
{
DestroyImmediate(PatternChoose.Inst.xianlan.transform.GetChild(i).gameObject);
break;
}
}
LineObjectPool.Instance.PushItemToPool(this);
}
}));
}
else
{
LineObjectPool.Instance.PushItemToPool(this);
}
}
});
});
}
/// <summary>
/// 添加线缆
/// </summary>
[ContextMenu("添加")]
public void AddLineItem(string info)
{
var item = LineObjectPool.Instance.GetItemFromPool<LineItem>();
item.transform.SetParent(line_item_content.transform);
child_line_items.Add(item);
//传递数据
item.info_text.text = info;
}
/// <summary>
/// 回收至对象池
/// </summary>
public void Clear()
{
id = string.Empty;
info_text.text = string.Empty;
for (int i = 0; i < child_line_items.Count; i++)
{
LineObjectPool.Instance.PushItemToPool<LineItem>(child_line_items[i]);
}
child_line_items.Clear();
}
public void ClearChilds()
{
for (int i = 0; i < child_line_items.Count; i++)
{
LineObjectPool.Instance.PushItemToPool<LineItem>(child_line_items[i]);
}
child_line_items.Clear();
}
}