GQ_Communicate/GQ_URP/GQ/Assets/Scripts/WJ/Robot/RobotObject.cs

96 lines
2.8 KiB
C#

using BestHTTP.SecureProtocol.Org.BouncyCastle.Tsp;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.UI;
/// <summary>
/// 机器人对象
/// </summary>
public class RobotObject : MonoBehaviour
{
public RectTransform rect_transform;
/*
bmp_x = origin.x
*/
/// <summary>
/// 机器人信息
/// </summary>
public RobotClass RobotClass = null;
/// <summary>
/// 机器人地图数据
/// </summary>
public RobotMap RobotMap = null;
/// <summary>
/// 机器人位置状态信息
/// </summary>
public Queue<RobotPos> RobotPosQueue = new Queue<RobotPos>();
/// <summary>
/// 机器人任务队列
/// </summary>
public RobotTask RobotTask = null;
/// <summary>
/// 当前执行的机器人位置信息
/// </summary>
private RobotPos current_robot_pos = null;
//固定值
public int origin_x;//=info.origin.x
public int origin_y;//=info.origin.y
public int pixel_width;//info.width
public int pixel_height;//info.height
public double resolution;//=info.resolution
//public double bmp_x;//=origin.x/resolution
//public double bmp_y;//=info.height-(origin.y/resolution)
//public float bmp_h;//=info.height
//public float bmp_w;//=info.width
//实时值
//public double map_x;//=current_pos.x
//public double map_y;//=current_pos.y
public double display_x;//=(current_pos.x-origin.x)/resolution
public double display_y;//=(current_pos.y-origin.y)/resolution
private bool get;
// Start is called before the first frame update
void Start()
{
rect_transform = GetComponent<RectTransform>();
}
// Update is called once per frame
void Update()
{
if (RobotClass == null || RobotMap == null) return;
if (!get)
{
get = true;
origin_x = RobotMap.info.origin.x;
origin_y = RobotMap.info.origin.y;
pixel_width = RobotMap.info.width;
pixel_height = RobotMap.info.height;
resolution = RobotMap.info.resolution;
}
if (RobotPosQueue.Count > 0 && current_robot_pos == null)
{
current_robot_pos = RobotPosQueue.Peek();
//Debug.Log(Newtonsoft.Json.JsonConvert.SerializeObject(current_robot_pos));
display_x = (current_robot_pos.current_pose.x - origin_x) / resolution;
display_y = (current_robot_pos.current_pose.x - origin_y) / resolution;
display_x *= (rect_transform.sizeDelta.x / pixel_width);
display_y *= (rect_transform.sizeDelta.y / pixel_height);
rect_transform.DOAnchorPos(new Vector2((float)display_x, (float)display_y), 0.5f).OnComplete(() =>
{
RobotPosQueue.Dequeue();
current_robot_pos = null;
});
}
}
}