77 lines
2.0 KiB
C#
77 lines
2.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class SpUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
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{
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public Image my_image;
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public Sprite wendu_normal;
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public Sprite wendu_selected;
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public Sprite shidu_normal;
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public Sprite shidu_selected;
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public Image expand_image;
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public Sprite wendu_expand;
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public Sprite shidu_expand;
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public TextMeshProUGUI textMeshPro;
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public void OnPointerEnter(PointerEventData eventData)
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{
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expand_image.gameObject.SetActive(true);
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switch (TemperatureAndHumidity.current_state)
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{
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case "ζÈ":
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my_image.sprite = wendu_selected;
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expand_image.sprite = wendu_expand;
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textMeshPro.text = "26¡ãC";
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break;
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case "ʪ¶È":
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my_image.sprite = shidu_selected;
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expand_image.sprite = shidu_expand;
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textMeshPro.text = "40 %";
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break;
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default:
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break;
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}
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my_image.SetNativeSize();
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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expand_image.gameObject.SetActive(false);
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switch (TemperatureAndHumidity.current_state)
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{
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case "ζÈ":
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my_image.sprite = wendu_normal;
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break;
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case "ʪ¶È":
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my_image.sprite = shidu_normal;
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break;
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default:
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break;
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}
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my_image.SetNativeSize();
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}
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public void ChangeWSD(string wsd)
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{
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switch (TemperatureAndHumidity.current_state)
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{
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case "ζÈ":
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my_image.sprite = wendu_normal;
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break;
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case "ʪ¶È":
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my_image.sprite = shidu_normal;
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break;
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default:
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break;
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}
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}
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}
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