63 lines
2.1 KiB
C#
63 lines
2.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//============================================================
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//支持中文,文件使用UTF-8编码
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//@author #AUTHOR#
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//@create #CREATEDATE#
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//@company #COMPANY#
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//
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//@description:管理所有生成的设备
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//============================================================
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public class DeviceManager : MonoBehaviour
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{
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public List<DeviceItem> deviceItems = new List<DeviceItem>();
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public EditorMenu editorMenu;
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public RectTransform canvasRect;
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public DragController dragController;
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public Transform dragControllerContent;
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public UPosManger uposManger;
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public GameObject stagingPanel;
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// Use this for initialization
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private void Start()
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{
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editorMenu.gameObject.SetActive(false);
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SwitchStagingPanel();
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}
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public void SetDeviceItem(DeviceItem deviceItem)
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{
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deviceItems.Add(deviceItem);
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}
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public void SetMenuValue(Vector3 pos, DeviceItem di, DragTest1 dtPrefab)
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{
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editorMenu.gameObject.SetActive(true);
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Vector2 uiLocalPos;
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RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRect, pos, null, out uiLocalPos);
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editorMenu.transform.localPosition = uiLocalPos;
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editorMenu.saveBtn.onClick.RemoveAllListeners();
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editorMenu.saveBtn.onClick.AddListener(() =>
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{
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DragController dc = Instantiate(dragController, dragControllerContent);
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dc.oriObjectPrefab = dtPrefab;
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dc.isSaveMode = true;
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uposManger.SetCurrentUPosIsOccupied(di.startIndex, di.volume, false);
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Destroy(di.gameObject);
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editorMenu.gameObject.SetActive(false);
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SwitchStagingPanel();
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});
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}
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public void SwitchStagingPanel()
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{
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Debug.Log("dragControllerContent.childCount=="+ dragControllerContent.childCount);
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if (dragControllerContent.childCount > 0)
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stagingPanel.SetActive(true);
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else if (dragControllerContent.childCount == 0)
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stagingPanel.SetActive(false);
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}
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}
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