GQ_Communicate/GQ_TongXin/Assets/script/UI/Highlight_XuanCheng.cs

42 lines
874 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class Highlight_XuanCheng : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler
{
public Sprite sprite_old;
public Sprite sprite;
public GameObject game;
private void Awake()
{
sprite_old = GetComponent<Image>().sprite;
}
public void OnPointerEnter(PointerEventData eventData)
{
GetComponent<Image>().sprite = sprite;
game.SetActive(true);
}
public void OnPointerExit(PointerEventData eventData)
{
GetComponent<Image>().sprite = sprite_old;
game.SetActive(false);
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}