GQ_Communicate/GQ_URP/GQ/Assets/Adam/Scripts/UPosItem.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static BaseConf;
//============================================================
//支持中文文件使用UTF-8编码
//@author #AUTHOR#
//@create #CREATEDATE#
//@company #COMPANY#
//
//@description:
//============================================================
public class UPosItem : MonoBehaviour
{
/// <summary>
/// 是否被占用
/// </summary>
public bool isOccupied = false;
public int ID;
public SpriteRenderer instruct;
public UPosManger uPosManager;
public Conf2 conf2 = new Conf2();
[ContextMenu("Set")]
public void SetValue()
{
instruct = Instantiate(Resources.Load<SpriteRenderer>("Adam/Instruct"), transform);
//DestroyImmediate(transform.GetChild(0).gameObject);
instruct.transform.localPosition = new Vector3(0.38f, 0.32f, 0.002f);
}
private void Start()
{
ID = int.Parse(gameObject.name);
uPosManager = transform.parent.GetComponent<UPosManger>();
}
/// <summary>
/// 设置颜色
/// </summary>
/// <param name="color"></param>
public void SetInstructColor(Color color)
{
if (instruct != null)
instruct.color = color;
}
}