GQ_Communicate/GQ_TongXin/Assets/script//Door.cs

69 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using UnityEngine.EventSystems;
public class Door : MonoBehaviour, IPointerClickHandler
{
GameObject cabinet;
[HideInInspector] public bool isopen = false;
[HideInInspector] public TextMeshProUGUI TextMeshProUGUI;
Image Image;
public void OnPointerClick(PointerEventData eventData)
{
if (isopen)
{
doorOpen();
}
else
{
doorClose();
}
}
public void OnPointerUp(PointerEventData eventData)
{
}
// Start is called before the first frame update
void Start()
{
TextMeshProUGUI = transform.GetChild(0).GetComponent<TextMeshProUGUI>();
Image = GetComponent<Image>();
cabinet = transform.parent.parent.parent.gameObject;
isopen = (cabinet.transform.GetChild(0).rotation != Quaternion.Euler(Vector3.zero));
if (isopen)
{
TextMeshProUGUI.text = "开门";
}
else
{
TextMeshProUGUI.text = "关门";
}
}
// Update is called once per frame
void Update()
{
}
public void doorOpen()
{
GameManager.Inst.power_open(cabinet,"全开");
TextMeshProUGUI.text = "关门";
isopen = !isopen;
}
public void doorClose()
{
GameManager.Inst.power_close(cabinet, "全关");
TextMeshProUGUI.text = "开门";
isopen = !isopen;
}
}