69 lines
1.5 KiB
C#
69 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using UnityEngine.EventSystems;
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public class Door : MonoBehaviour, IPointerClickHandler
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{
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GameObject cabinet;
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[HideInInspector] public bool isopen = false;
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[HideInInspector] public TextMeshProUGUI TextMeshProUGUI;
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Image Image;
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public void OnPointerClick(PointerEventData eventData)
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{
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if (isopen)
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{
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doorOpen();
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}
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else
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{
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doorClose();
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}
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}
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public void OnPointerUp(PointerEventData eventData)
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{
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}
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// Start is called before the first frame update
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void Start()
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{
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TextMeshProUGUI = transform.GetChild(0).GetComponent<TextMeshProUGUI>();
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Image = GetComponent<Image>();
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cabinet = transform.parent.parent.parent.gameObject;
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isopen = (cabinet.transform.GetChild(0).rotation != Quaternion.Euler(Vector3.zero));
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if (isopen)
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{
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TextMeshProUGUI.text = "开门";
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}
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else
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{
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TextMeshProUGUI.text = "关门";
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void doorOpen()
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{
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GameManager.Inst.power_open(cabinet,"全开");
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TextMeshProUGUI.text = "关门";
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isopen = !isopen;
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}
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public void doorClose()
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{
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GameManager.Inst.power_close(cabinet, "全关");
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TextMeshProUGUI.text = "开门";
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isopen = !isopen;
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}
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}
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