346 lines
8.9 KiB
C#
346 lines
8.9 KiB
C#
using Newtonsoft.Json;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LineQuery : MonoBehaviour
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{
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public static LineQuery Inst;
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[System.Serializable]
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public struct Dic
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{
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public string lineContentJson;
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public string id;
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}
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public List<Dic> dic;//创建结构体对应的数组
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/// <summary>
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/// key:lineContentJson Value:id
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/// </summary>
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public Dictionary<string, string> keyValues = new Dictionary<string, string>();
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private void Awake()
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{
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if (Inst != this && Inst != null)
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{
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Destroy(this.gameObject);
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}
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else
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{
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Inst = this;
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DontDestroyOnLoad(this.gameObject);
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}
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}
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void Start()
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{
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//StartCoroutine(getJsonCoroutine());
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}
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void Update()
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{
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}
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/// <summary>
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/// 查询线缆组
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/// </summary>
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public IEnumerator getJsonCoroutine(Action<Dictionary<string, string>> callback = null)
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{
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Root root = new Root();
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yield return StartCoroutine(getJson(root, (x) => { root = x; }));
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if (root != null && root.message == "操作成功")
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{
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if (root.data != null && root.data.Count > 0)
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{
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for (int i = 0; i < root.data.Count; i++)
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{
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if (!keyValues.ContainsKey(root.data[i].lineContentJson))
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{
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keyValues.Add(root.data[i].lineContentJson, root.data[i].id);
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var d = new Dic();
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d.id = root.data[i].id;
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d.lineContentJson = root.data[i].lineContentJson;
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dic.Add(d);
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LineGroupManager.Instance.AddLineGroup(d.lineContentJson);
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}
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}
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callback?.Invoke(keyValues);
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}
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else
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{
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keyValues.Clear();
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}
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}
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else
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{
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}
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}
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/// <summary>
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/// 删除线缆组
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/// </summary>
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public IEnumerator deleteJsonCoroutine(string id,Action<string> callback = null)
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{
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Root root = new Root();
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yield return StartCoroutine(deleteJson(root, id, (x) => { root = x; }));
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if (root != null && root.message == "操作成功")
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{
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yield return StartCoroutine(getJsonCoroutine((x) =>
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{
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foreach (var item in keyValues.Keys)
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{
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if (keyValues[item] == id)
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{
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keyValues.Remove(item);
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for (int i = 0; i < dic.Count; i++)
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{
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if (dic[i].id == id)
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dic.Remove(dic[i]);
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}
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break;
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}
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}
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callback?.Invoke("1");
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}));
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}
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else
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{
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}
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}
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/// <summary>
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/// 新增线缆组
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/// </summary>
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public IEnumerator SaveJsonCoroutine(string lineContentJson)
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{
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Root root = new Root();
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yield return StartCoroutine(saveJson(root, lineContentJson, (x) => { root = x; }));
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if (root != null && root.message == "操作成功")
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{
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yield return StartCoroutine(getJsonCoroutine((x) =>
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{
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foreach (var item in x)
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{
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LineGroupManager.Instance.AddLineGroup(item.Key);
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}
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}));
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}
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else
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{
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}
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}
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/// <summary>
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/// 新增
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/// </summary>
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public IEnumerator saveJson(Root root, string lineContentJson, Action<Root> callback)
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{
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var C = new Root_lineContentJson();
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C.lineContentJson = lineContentJson;
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string newData = JsonConvert.SerializeObject(C);
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yield return
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StartCoroutine(
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CombineJSON.UpdateJson_POST(GameManager.Inst.Jk_URL.xlz_xz, GameManager.Inst.arguments.token, newData, (jsonResult) =>
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{
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try
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{
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root = JsonConvert.DeserializeObject<Root>(jsonResult);
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callback?.Invoke(root);
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}
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catch (Exception e)
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{
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Debug.Log("新增线缆组接口错误:" + e.Message);
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callback?.Invoke(null);
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}
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})
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);
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}
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/// <summary>
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/// 查询
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/// </summary>
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public IEnumerator getJson(Root root, Action<Root> callback)
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{
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yield return
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StartCoroutine(
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CombineJSON.GetJson_POST(GameManager.Inst.Jk_URL.xlz_cx, GameManager.Inst.arguments.token, (jsonResult) =>
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{
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try
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{
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root = JsonConvert.DeserializeObject<Root>(jsonResult);
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callback?.Invoke(root);
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}
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catch (Exception e)
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{
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Debug.Log("查询线缆组接口错误:" + e.Message);
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callback?.Invoke(null);
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}
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})
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);
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}
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/// <summary>
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/// 删除
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/// </summary>
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/// <param name="root"></param>
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/// <returns></returns>
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public IEnumerator deleteJson(Root root, string id, Action<Root> callback)
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{
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var C = new Root_id();
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C.id = id;
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string newData = JsonConvert.SerializeObject(C);
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yield return
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StartCoroutine(
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CombineJSON.UpdateJson_POST(GameManager.Inst.Jk_URL.xlz_sc, GameManager.Inst.arguments.token, newData, (jsonResult) =>
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{
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try
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{
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root = JsonConvert.DeserializeObject<Root>(jsonResult);
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callback?.Invoke(root);
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}
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catch (Exception e)
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{
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Debug.Log("删除线缆组接口错误:" + e.Message);
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callback?.Invoke(null);
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}
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})
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);
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}
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// 删除线缆
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public IEnumerable deleteCableName(string cableGroupName, string CableName, Action<string> callback = null)
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{
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var xianlan = GameObject.Find("线缆").GetComponentsInChildren<LineInfor>();
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var info = Array.Find(xianlan, (item) =>
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{
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return (item.cableGroupName == cableGroupName && item.cableName == CableName);
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});
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RedactPort redact = PatternChoose.Inst.transform.Find("端口类/端口配置").GetComponent<RedactPort>();
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redact.syncInfo(info.lines[0].GetComponent<PortQuery>().portList.id);
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redact.mybody.conDevice = null;
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redact.mybody.conPort = null;
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redact.mybody.conDeviceName = null;
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redact.mybody.cableGroupName = null;
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redact.mybody.cableName = null;
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string newData = JsonConvert.SerializeObject(redact.mybody);
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yield return StartCoroutine(
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CombineJSON.UpdateJson_POST(GameManager.Inst.Jk_URL.dk_bj, GameManager.Inst.arguments.token, newData, (jsonResult) =>
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{
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try
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{
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redact.URlreturn = JsonConvert.DeserializeObject<RedactPort.Root>(jsonResult);
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}
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catch (Exception e)
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{
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Debug.Log("删除端口线缆名接口错误:" + e.Message);
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}
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if (redact.URlreturn != null && redact.URlreturn.message == "操作成功")
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{
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StartCoroutine(redact.Succeed());
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Array.ForEach(GameManager.Inst.pop_ups.ToArray(), (itme) =>
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{
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itme.gameObject.SetActive(false);
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});
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}
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}
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));
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}
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#region JSON
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[System.Serializable]
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public class LineList
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{
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/// <summary>
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///
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/// </summary>
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public string id;
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/// <summary>
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///
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/// </summary>
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public string lineContentJson;
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/// <summary>
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///
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/// </summary>
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public string createTime;
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}
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[System.Serializable]
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public class Root
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{
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/// <summary>
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///
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/// </summary>
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public string code;
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/// <summary>
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/// 反馈结果
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/// </summary>
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public string message;
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/// <summary>
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///
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/// </summary>
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public List<LineList> data;
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/// <summary>
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///
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/// </summary>
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public string serverTime;
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}
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public class Root_lineContentJson
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{
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/// <summary>
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///
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/// </summary>
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public string lineContentJson;
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}
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public class Root_id
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{
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/// <summary>
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///
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/// </summary>
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public string id;
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}
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#endregion
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}
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