54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using System.IO;
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using System;
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public class FbxToPrefabInEditor
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{
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[MenuItem("Tools/ CreatPrefab")]
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public static void CreatPrefab()
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{
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Transform[] aaaa = Selection.transforms; // 只能在 Hierarchy 面板下多选,在其他面板 下 只能 选一个
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Debug.Log(aaaa.Length);
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if (aaaa.Length == 0)
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{
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return;
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}
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// UnityEngine.Object tempPrefab;
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//if (aaaa[0].transform.GetComponent<TaKeUp>())
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//{
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// Debug.Log("aaaaaaaa");
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//}
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Debug.Log(Application.dataPath + " lujing");
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for (int i = 0; i < aaaa.Length; i++)
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{
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//tempPrefab = PrefabUtility.CreateEmptyPrefab(Application.dataPath+"/0222"+ aaaa[i].name+".prefab");
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//tempPrefab = PrefabUtility.ReplacePrefab(aaaa[i].gameObject, tempPrefab);
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//Debug.Log(aaaa[i].name);
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PrefabUtility.CreatePrefab("Assets/Resources/" + aaaa[i].name + ".prefab" +
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"", aaaa[i].gameObject);
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//foreach (var item in aaaa)
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//{
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//}
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// Transform tParent = ((GameObject)Selection.activeObject).transform;
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//UnityEngine.Object tempPrefab;
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// int i = 0;
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// foreach (Transform t in tParent)
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// {
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// tempPrefab = PrefabUtility.CreateEmptyPrefab("Assets/Editor" + t.name + ".prefab");
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// tempPrefab = PrefabUtility.ReplacePrefab(t.gameObject, tempPrefab);
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// i++;
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// }
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}
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}
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} |