71 lines
2.2 KiB
C#
71 lines
2.2 KiB
C#
#if !BESTHTTP_DISABLE_SIGNALR
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using System;
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using BestHTTP.SignalR.Hubs;
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namespace BestHTTP.SignalR.Messages
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{
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/// <summary>
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/// This struct represents a message from the client.
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/// It holds every data and reference needed to construct the string represented message that will be sent to the wire.
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/// </summary>
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public struct ClientMessage
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{
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/// <summary>
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/// Reference to the source Hub. The Name and the State of the hub will be user.
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/// </summary>
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public readonly Hub Hub;
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/// <summary>
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/// Name of the method on the server to be called.
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/// </summary>
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public readonly string Method;
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/// <summary>
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/// Arguments of the method.
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/// </summary>
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public readonly object[] Args;
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/// <summary>
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/// Unique id on the client of this message
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/// </summary>
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public readonly UInt64 CallIdx;
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/// <summary>
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/// The delegate that will be called when the server will sends a result of this method call.
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/// </summary>
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public readonly OnMethodResultDelegate ResultCallback;
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/// <summary>
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/// The delegate that will be called when the server sends an error-result to this method call.
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/// </summary>
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public readonly OnMethodFailedDelegate ResultErrorCallback;
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/// <summary>
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/// The delegate that will be called when the server sends a progress message to this method call.
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/// </summary>
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public readonly OnMethodProgressDelegate ProgressCallback;
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public ClientMessage(Hub hub,
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string method,
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object[] args,
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UInt64 callIdx,
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OnMethodResultDelegate resultCallback,
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OnMethodFailedDelegate resultErrorCallback,
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OnMethodProgressDelegate progressCallback)
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{
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Hub = hub;
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Method = method;
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Args = args;
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CallIdx = callIdx;
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ResultCallback = resultCallback;
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ResultErrorCallback = resultErrorCallback;
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ProgressCallback = progressCallback;
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}
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}
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}
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#endif |