GQ_Communicate/GQ_VR/Assets/Best HTTP/Source/WebSocket/Frames/WebSocketFrameReader.cs

221 lines
6.9 KiB
C#

#if !BESTHTTP_DISABLE_WEBSOCKET && (!UNITY_WEBGL || UNITY_EDITOR)
using System;
using System.Collections.Generic;
using System.IO;
using BestHTTP.Extensions;
using BestHTTP.PlatformSupport.Memory;
namespace BestHTTP.WebSocket.Frames
{
/// <summary>
/// Represents an incoming WebSocket Frame.
/// </summary>
public struct WebSocketFrameReader
{
#region Properties
public byte Header { get; private set; }
/// <summary>
/// True if it's a final Frame in a sequence, or the only one.
/// </summary>
public bool IsFinal { get; private set; }
/// <summary>
/// The type of the Frame.
/// </summary>
public WebSocketFrameTypes Type { get; private set; }
/// <summary>
/// The decoded array of bytes.
/// </summary>
public BufferSegment Data { get; private set; }
/// <summary>
/// Textual representation of the received Data.
/// </summary>
public string DataAsText { get; private set; }
#endregion
#region Internal & Private Functions
internal unsafe void Read(Stream stream)
{
// For the complete documentation for this section see:
// http://tools.ietf.org/html/rfc6455#section-5.2
this.Header = ReadByte(stream);
// The first byte is the Final Bit and the type of the frame
IsFinal = (this.Header & 0x80) != 0;
Type = (WebSocketFrameTypes)(this.Header & 0xF);
byte maskAndLength = ReadByte(stream);
// The second byte is the Mask Bit and the length of the payload data
if ((maskAndLength & 0x80) != 0)
throw new NotImplementedException($"Payload from the server is masked!");
// if 0-125, that is the payload length.
var length = (UInt64)(maskAndLength & 127);
// If 126, the following 2 bytes interpreted as a 16-bit unsigned integer are the payload length.
if (length == 126)
{
byte[] rawLen = BufferPool.Get(2, true);
stream.ReadBuffer(rawLen, 2);
if (BitConverter.IsLittleEndian)
Array.Reverse(rawLen, 0, 2);
length = (UInt64)BitConverter.ToUInt16(rawLen, 0);
BufferPool.Release(rawLen);
}
else if (length == 127)
{
// If 127, the following 8 bytes interpreted as a 64-bit unsigned integer (the
// most significant bit MUST be 0) are the payload length.
byte[] rawLen = BufferPool.Get(8, true);
stream.ReadBuffer(rawLen, 8);
if (BitConverter.IsLittleEndian)
Array.Reverse(rawLen, 0, 8);
length = (UInt64)BitConverter.ToUInt64(rawLen, 0);
BufferPool.Release(rawLen);
}
if (length == 0L)
{
Data = BufferSegment.Empty;
return;
}
var buffer = BufferPool.Get((long)length, true);
uint readLength = 0;
try
{
do
{
int read = stream.Read(buffer, (int)readLength, (int)(length - readLength));
if (read <= 0)
throw ExceptionHelper.ServerClosedTCPStream();
readLength += (uint)read;
} while (readLength < length);
}
catch
{
BufferPool.Release(buffer);
throw;
}
this.Data = new BufferSegment(buffer, 0, (int)length);
}
private byte ReadByte(Stream stream)
{
int read = stream.ReadByte();
if (read < 0)
throw ExceptionHelper.ServerClosedTCPStream();
return (byte)read;
}
#endregion
#region Public Functions
/// <summary>
/// Assembles all fragments into a final frame. Call this on the last fragment of a frame.
/// </summary>
/// <param name="fragments">The list of previously downloaded and parsed fragments of the frame</param>
public void Assemble(List<WebSocketFrameReader> fragments)
{
// this way the following algorithms will handle this fragment's data too
fragments.Add(this);
UInt64 finalLength = 0;
for (int i = 0; i < fragments.Count; ++i)
finalLength += (UInt64)fragments[i].Data.Count;
byte[] buffer = BufferPool.Get((long)finalLength, true);
UInt64 pos = 0;
for (int i = 0; i < fragments.Count; ++i)
{
if (fragments[i].Data.Count > 0)
Array.Copy(fragments[i].Data.Data, fragments[i].Data.Offset, buffer, (int)pos, (int)fragments[i].Data.Count);
fragments[i].ReleaseData();
pos += (UInt64)fragments[i].Data.Count;
}
// All fragments of a message are of the same type, as set by the first fragment's opcode.
this.Type = fragments[0].Type;
// Reserver flags may be contained only in the first fragment
this.Header = fragments[0].Header;
this.Data = new BufferSegment(buffer, 0, (int)finalLength);
}
/// <summary>
/// This function will decode the received data incrementally with the associated websocket's extensions.
/// </summary>
public void DecodeWithExtensions(WebSocket webSocket)
{
if (webSocket.Extensions != null)
for (int i = 0; i < webSocket.Extensions.Length; ++i)
{
var ext = webSocket.Extensions[i];
if (ext != null)
{
var newData = ext.Decode(this.Header, this.Data);
if (this.Data != newData)
{
this.ReleaseData();
this.Data = newData;
}
}
}
if (this.Type == WebSocketFrameTypes.Text)
{
if (this.Data != BufferSegment.Empty)
{
this.DataAsText = System.Text.Encoding.UTF8.GetString(this.Data.Data, this.Data.Offset, this.Data.Count);
this.ReleaseData();
}
else
HTTPManager.Logger.Warning("WebSocketFrameReader", "Empty Text frame received!");
}
}
public void ReleaseData()
{
BufferPool.Release(this.Data);
this.Data = BufferSegment.Empty;
}
public override string ToString()
{
return string.Format("[{0} Header: {1:X2}, IsFinal: {2}, Data: {3}]", this.Type.ToString(), this.Header, this.IsFinal, this.Data);
}
#endregion
}
}
#endif