GQ_Communicate/GQ_TongXin/Assets/Obi/Editor/Resources/PropertyGradientMaterial.sh...

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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Obi/PropertyGradientMaterial" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader {
Pass {
Offset 0, -100
Cull Off
Fog { Mode Off }
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct vin{
float4 vertex : POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
struct v2f {
float4 pos: POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
sampler2D _MainTex;
v2f vert(vin v) {
v2f o;
o.pos = UnityObjectToClipPos (v.vertex);
o.texcoord = v.texcoord;
o.color = v.color;
return o;
}
fixed4 frag(v2f i) : SV_Target {
return i.color;
}
ENDCG
}
}
}