37 lines
865 B
C#
37 lines
865 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using TMPro;
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public class VolumeImg : MonoBehaviour/*, IPointerEnterHandler, IPointerExitHandler*/
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{
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public VolumeUI VolumeUI;
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public Image Image;
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public TextMeshProUGUI textMeshProUGUI;
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//public void OnPointerEnter(PointerEventData eventData)
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//{
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// Image.gameObject.SetActive(true);
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// textMeshProUGUI.text = "Ê£Óà" + VolumeUI.transform.parent.GetComponent<DeviceQuery>().deviceList.residueNum + "¸öUλÖÃ";
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//}
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//public void OnPointerExit(PointerEventData eventData)
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//{
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// Image.gameObject.SetActive(false);
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//}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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