43 lines
714 B
C#
43 lines
714 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class RobotManager : MonoBehaviour
|
|
{
|
|
public static RobotManager Instance { get; private set; }
|
|
|
|
public Animator animator;
|
|
public GameObject robot_object;
|
|
private void Awake()
|
|
{
|
|
Instance = this;
|
|
}
|
|
|
|
public void ShowRobot()
|
|
{
|
|
robot_object.SetActive(true);
|
|
}
|
|
|
|
public void HideRobot()
|
|
{
|
|
robot_object.SetActive(false);
|
|
}
|
|
|
|
public void DoAnimation()
|
|
{
|
|
animator.SetBool("move", true);
|
|
}
|
|
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
}
|