GQ_Communicate/GQ_TongXin/Assets/Scripts/UIManager.cs

58 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using System;
using UnityEngine.UI;
public class UIManager : MonoBehaviour
{
/// <summary>
/// 时刻
/// </summary>
[SerializeField] TextMeshProUGUI text1;
/// <summary>
/// 时间
/// </summary>
[SerializeField] TextMeshProUGUI text2;
/// <summary>
/// 切换到智慧运维
/// </summary>
[Header("Btn_古泉站")]
public Button btn1;
void Start()
{
text1.text = DateTime.Now.ToShortTimeString();
text2.text = DateTime.Now.ToLongDateString();
InvokeRepeating("UpdateTime", 1, 1);
BtnEvent();
}
void Update()
{
}
void UpdateTime()
{
text1.text = DateTime.Now.ToShortTimeString();
text2.text = DateTime.Now.ToLongDateString();
print("更新了时间");
}
void BtnEvent()
{
btn1.onClick.AddListener(() =>
{
Invoke("InvokeSetActive",1f);
});
}
void InvokeSetActive()
{
GameObject go1 = transform.Find("Panel_智慧运维").gameObject;
GameObject go2 = transform.Find("Panel_安徽省地图").gameObject;
go1.SetActive(true);
go2.SetActive(false);
}
}