60 lines
1.3 KiB
C#
60 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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public class Infraredsensor : MonoBehaviour, IPointerDownHandler
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{
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//public static Infraredsensor Inst;
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//public Menu current_menu;
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//public List<CabinetUIBase> cabinet_ui_base_list;
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public Text text;
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private void Awake()
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{
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//Inst = this;
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text = GetComponent<Text>();
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}
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void Start()
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{
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//cabinet_ui_base_list = GetComponentsInChildren<CabinetUIBase>(true).ToList();
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void OnPointerDown(PointerEventData eventData)
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{
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//if (text)
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// WebInteraction.Inst.Infraredsensor_open(text.text.Replace("ºìÍâ", ""));
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IRPopup.Inst.popup.SetActive(true);
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}
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//public static void ChangeMenu(Menu menu)
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//{
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// Inst.current_menu = menu;
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// foreach (var item in Inst.cabinet_ui_base_list)
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// {
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// item.OnMenuChanged(menu);
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// }
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//}
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//public void op(Toggle t)
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//{
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// foreach (var item in Inst.cabinet_ui_base_list)
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// {
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// item.gameObject.SetActive(t.isOn);
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// }
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//}
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}
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