GQ_Communicate/GQ_URP/GQ/Assets/script/红外监测/Infraredsensor.cs

60 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class Infraredsensor : MonoBehaviour, IPointerDownHandler
{
//public static Infraredsensor Inst;
//public Menu current_menu;
//public List<CabinetUIBase> cabinet_ui_base_list;
public Text text;
private void Awake()
{
//Inst = this;
text = GetComponent<Text>();
}
void Start()
{
//cabinet_ui_base_list = GetComponentsInChildren<CabinetUIBase>(true).ToList();
}
// Update is called once per frame
void Update()
{
}
public void OnPointerDown(PointerEventData eventData)
{
//if (text)
// WebInteraction.Inst.Infraredsensor_open(text.text.Replace("ºìÍâ", ""));
IRPopup.Inst.popup.SetActive(true);
}
//public static void ChangeMenu(Menu menu)
//{
// Inst.current_menu = menu;
// foreach (var item in Inst.cabinet_ui_base_list)
// {
// item.OnMenuChanged(menu);
// }
//}
//public void op(Toggle t)
//{
// foreach (var item in Inst.cabinet_ui_base_list)
// {
// item.gameObject.SetActive(t.isOn);
// }
//}
}