152 lines
4.2 KiB
C#
152 lines
4.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.UI;
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using static UnityEditor.Progress;
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public class TOOL : MonoBehaviour
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{
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public List<GameObject> gameObjects;
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public string port;
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public string deviceId;
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public string conDevice;
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public string conPort;
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void Start()
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{
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}
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private void OnDropdownValueChanged_port(int arg0)
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{
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Debug.Log("索引改变为" + arg0);
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}
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// Update is called once per frame
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void Update()
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{
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}
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[ContextMenu("重命名")]
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public void reName()
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{
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if (gameObjects.Count == 0 && gameObjects == null) return;
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for (int i = 0; i < gameObjects.Count; i++)
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{
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var deviceQuery = gameObjects[i].GetComponent<DeviceQuery>();
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int a = int.Parse(gameObjects[i].name.Split('R')[1]);
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string b = "";
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if (a <= 8) { b = "I-"; }
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else if (a <= 16) { b = "H-"; }
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else if (a <= 24) { b = "G-"; }
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else if (a <= 32) { b = "F-"; }
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else if (a <= 40) { b = "E-"; }
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else if (a <= 48) { b = "D-"; }
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else if (a <= 56) { b = "C-"; }
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else if (a <= 64) { b = "B-"; }
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else if (a <= 72) { b = "A-"; }
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var nub = (a % 8).ToString().PadLeft(2, '0');
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if (nub == "00") nub = "01";
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var devicePosition = b + nub;
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if (deviceQuery == null)
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{
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var D = gameObjects[i].AddComponent<DeviceQuery>();
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D.deviceList.deviceCode = "";
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D.deviceList.devicePosition = devicePosition;
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D.deviceList.type = "1";
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}
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else
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{
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deviceQuery.deviceList.deviceCode = "";
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deviceQuery.deviceList.devicePosition = devicePosition;
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deviceQuery.deviceList.type = "1";
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}
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var U = gameObjects[i].transform.Find("U位");
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if (U == null)
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{
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//var go = new GameObject("U位");
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//go.transform.SetParent(gameObjects[i].transform);
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//for (int j = 0; j < 42; j++)
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//{
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// var g = new GameObject((j + 1).ToString());
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// g.transform.SetParent(go.transform);
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//}
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var go = GameObject.Instantiate(Resources.Load<GameObject>("机柜/U位")).transform;
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go.position = gameObjects[i].transform.position;
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go.SetParent(gameObjects[i].transform);
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go.name = "U位";
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}
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else
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{
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DestroyImmediate(U.gameObject);
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//if (U.transform.childCount != 42)
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//{
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// for (int j = 0; j < 42; j++)
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// {
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// var g = new GameObject((j + 1).ToString());
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// g.transform.SetParent(U.transform);
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// }
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//}
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}
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}
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}
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[ContextMenu("寻找物体组")]
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public void das()
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{
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GameManager.Inst.FindPortPos();
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}
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[ContextMenu("U位修改")]
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public void us()
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{
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List<Transform> ts = new List<Transform>();
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for (int i = 0; i < transform.childCount; i++)
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{
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ts.Add(transform.GetChild(i).transform);
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}
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ts.Reverse();
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for (int i = 0; i < ts.Count; i++)
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{
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ts[i].name = (i + 1).ToString();
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}
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}
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/// <summary>
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/// 根据数字编号排序
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/// </summary>
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[ContextMenu("根据数字编号排序")]
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public void ordering_rule()
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{
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// 获取父物体下的所有子物体
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Transform parent = transform;
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int childCount = parent.childCount;
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Transform[] children = new Transform[childCount];
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for (int i = 0; i < childCount; i++)
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{
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children[i] = parent.GetChild(i);
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}
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// 按照子物体名字排序
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children = children.OrderBy(child => child.name).ToArray();
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// 重新调整子物体在父物体下的顺序
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for (int i = 0; i < childCount; i++)
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{
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children[i].SetSiblingIndex(i);
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}
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}
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}
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