GQ_Communicate/GQ_TongXin/Assets/Scripts/Base/MonoSingleton.cs

87 lines
2.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MonoSingleton<T> : MonoBehaviour where T : MonoSingleton<T>
{
// [SerializeField] private bool _isLoadNotDestory = true;
private static T instance;
private static object locker = new object();
public static T Instance
{
get
{
if (instance == null)
{
lock (locker)
{
T[] instances = FindObjectsOfType<T>();
if (FindObjectsOfType<T>().Length >= 1)
{
instance = instances[0];
for (int i = 1; i < instances.Length; i++)
{
#if UNITY_EDITOR
Debug.LogError($"{typeof(T)} 不应该存在多个单例!{instances[i].name}");
#endif
Destroy(instances[i]);
}
return instance;
}
if (instance == null && Application.isPlaying)
{
var singleton = new GameObject();
instance = singleton.AddComponent<T>();
singleton.name = "(singleton)_" + typeof(T);
}
else
{
// DontDestroyOnLoad(instance.gameObject);
}
}
// instance.hideFlags = HideFlags.None;
}
return instance;
}
}
// public static bool IsInitialized
// {
// get
// {
// return instance != null;
// }
// }
protected virtual void Awake()
{
// if (_isLoadNotDestory)
// {
// DontDestroyOnLoad(this);
// }
// if (instance != null)
// {
// Debug.LogErrorFormat("Trying to instantiate a second instance of singleton class {0}", GetType().Name);
// }
// else
// {
// instance = (T)this;
// }
}
// public virtual void OnDestroy()
// {
// if (instance == this)
// {
// instance = null;
// }
// }
}