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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CameraTargetFollowCam : MonoBehaviour
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{
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void Update()
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{
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transform.localEulerAngles = new Vector3(0, Camera.main.transform.localEulerAngles.y, Camera.main.transform.localEulerAngles.z);
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}
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}
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