38 lines
1002 B
C#
38 lines
1002 B
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using TMPro;
|
|
using Unity.VisualScripting;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
public class LocalVideoAlarmItem : MonoBehaviour
|
|
{
|
|
public TextMeshProUGUI textMeshPro_object;
|
|
public TextMeshProUGUI textMeshPro_time;
|
|
public List<Sprite> sprites = new List<Sprite>();
|
|
public Button button_view;
|
|
public GameObject image_view;
|
|
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
button_view.onClick.AddListener(() =>
|
|
{
|
|
image_view.gameObject.SetActive(true);
|
|
var l = (LocalVideo.Inst.clickEventLens).SelectMany(x => x.GetComponentsInChildren<LocalVideoAlarmUI>(true)).ToList();
|
|
for (int i = 0; i < l.Count; i++)
|
|
{
|
|
l[i].canvas./*transform.GetChild(0).*/gameObject.SetActive(false);
|
|
}
|
|
});
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
}
|